diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 4df04c9e2..e220960ff 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) + { + return; + } + + DraggingItem = Slot; + DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); +} + + + + + +void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (Slot.IsEmpty()) + { + return; + } + + cItem ItemToDrop = Slot.CopyOne(); + if (a_DropStack) + { + ItemToDrop.m_ItemCount = Slot.m_ItemCount; + } + + Slot.m_ItemCount -= ItemToDrop.m_ItemCount; + if (Slot.m_ItemCount <= 0) + { + Slot.Empty(); + } + SetSlot(a_SlotNum, a_Player, Slot); + + a_Player.TossPickup(ItemToDrop); +} + + + + + +void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction) +{ + if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) + { + return; + } + + int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); + cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); + + // The items are equal. Do nothing. + if (ItemInHotbar.IsEqual(ItemInSlot)) + { + return; + } + + a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); + SetSlot(a_SlotNum, a_Player, ItemInHotbar); +} + + + + + void cSlotArea::OnPlayerAdded(cPlayer & a_Player) { UNUSED(a_Player); @@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + if (a_ClickAction == caMiddleClick) + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + // Override for craft result slot if (a_SlotNum == 0) { @@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction { ShiftClickedResult(a_Player); } + else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClickedResult(a_Player); + } else { ClickedResult(a_Player); } return; } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -582,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player) +{ + // Get the current recipe: + cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); + + cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; + cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); + + a_Player.TossPickup(Result); + Recipe.ConsumeIngredients(Grid); + Grid.CopyToItems(PlayerSlots); + + HandleCraftItem(Result, a_Player); + UpdateRecipe(a_Player); +} + + + + + void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); @@ -669,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (a_ClickAction == caDblClick) + switch (a_ClickAction) { - return; - } - - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; + case caDblClick: + { + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + if (CanTakeResultItem(a_Player)) + { + DropClicked(a_Player, a_SlotNum, true); + OnTakeResult(a_Player); + } + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1075,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } default: { break; @@ -1425,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a bAsync = true; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - HandleSmeltItem(Slot, a_Player); - ShiftClicked(a_Player, a_SlotNum, Slot); - return; + case caShiftLeftClick: + case caShiftRightClick: + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey)); + Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount; + HandleSmeltItem(Slot, a_Player); + return; + } + default: + { + break; + } } cItem & DraggingItem = a_Player.GetDraggingItem(); @@ -1607,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; @@ -1694,16 +1873,28 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; - } - - // Armors haven't a dbl click - if (a_ClickAction == caDblClick) - { - return; + case caDblClick: + { + // Armors haven't a dbl click + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index e271ea454..3dc5c3849 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -46,10 +46,19 @@ public: /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - + /// Called from Clicked when the action is a caDblClick virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); - + + /** Called from Clicked when the action is a middleclick */ + virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum); + + /** Called from Clicked when the action is a drop click. */ + virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -237,6 +246,7 @@ public: // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list > cRecipeMap; @@ -249,7 +259,10 @@ protected: /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. void ShiftClickedResult(cPlayer & a_Player); - + + /** Handles a drop-click in the result slot. */ + void DropClickedResult(cPlayer & a_Player); + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 381c6e121..ebdc1aea8 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -178,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -190,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: