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Tab completion packet is handled and sent.

This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
This commit is contained in:
madmaxoft 2013-07-30 22:48:59 +02:00
parent 9efcd5b82f
commit e9f18f8b4f
13 changed files with 346 additions and 221 deletions

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@ -1235,6 +1235,23 @@ void cClientHandle::HandleUnmount(void)
void cClientHandle::HandleTabCompletion(const AString & a_Text)
{
AStringVector Results;
m_Player->GetWorld()->TabCompleteUserName(a_Text, Results);
cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results);
if (Results.empty())
{
return;
}
std::sort(Results.begin(), Results.end());
SendTabCompletionResults(Results);
}
void cClientHandle::SendData(const char * a_Data, int a_Size) void cClientHandle::SendData(const char * a_Data, int a_Size)
{ {
{ {
@ -1781,6 +1798,15 @@ void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTy
void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results)
{
m_Protocol->SendTabCompletionResults(a_Results);
}
void cClientHandle::SendTeleportEntity(const cEntity & a_Entity) void cClientHandle::SendTeleportEntity(const cEntity & a_Entity)
{ {
m_Protocol->SendTeleportEntity(a_Entity); m_Protocol->SendTeleportEntity(a_Entity);

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@ -87,56 +87,57 @@ public:
// The following functions send the various packets: // The following functions send the various packets:
// (Please keep these alpha-sorted) // (Please keep these alpha-sorted)
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message); void SendChat (const AString & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity); void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason); void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity); void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity); void SendEntityLook (const cEntity & a_Entity);
void SendEntityMetadata (const cEntity & a_Entity); void SendEntityMetadata (const cEntity & a_Entity);
void SendEntityProperties (const cEntity & a_Entity); void SendEntityProperties (const cEntity & a_Entity);
void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityStatus (const cEntity & a_Entity, char a_Status); void SendEntityStatus (const cEntity & a_Entity, char a_Status);
void SendEntityVelocity (const cEntity & a_Entity); void SendEntityVelocity (const cEntity & a_Entity);
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
void SendGameMode (eGameMode a_GameMode); void SendGameMode (eGameMode a_GameMode);
void SendHealth (void); void SendHealth (void);
void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value); void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value);
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
void SendPickupSpawn (const cPickup & a_Pickup); void SendPickupSpawn (const cPickup & a_Pickup);
void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
void SendPlayerMoveLook (void); void SendPlayerMoveLook (void);
void SendPlayerPosition (void); void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player); void SendPlayerSpawn (const cPlayer & a_Player);
void SendRespawn (void); void SendRespawn (void);
void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob); void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType); void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType);
void SendTeleportEntity (const cEntity & a_Entity); void SendTabCompletionResults(const AStringVector & a_Results);
void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); void SendTeleportEntity (const cEntity & a_Entity);
void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay); void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendUnloadChunk (int a_ChunkX, int a_ChunkZ);
void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
void SendWeather (eWeather a_Weather); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
void SendWholeInventory (const cInventory & a_Inventory); void SendWeather (eWeather a_Weather);
void SendWholeInventory (const cWindow & a_Window); void SendWholeInventory (const cInventory & a_Inventory);
void SendWindowClose (const cWindow & a_Window); void SendWholeInventory (const cWindow & a_Window);
void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); void SendWindowClose (const cWindow & a_Window);
void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
const AString & GetUsername(void) const; // tolua_export const AString & GetUsername(void) const; // tolua_export
void SetUsername( const AString & a_Username ); // tolua_export void SetUsername( const AString & a_Username ); // tolua_export
@ -184,6 +185,7 @@ public:
bool HandleHandshake (const AString & a_Username); bool HandleHandshake (const AString & a_Username);
void HandleEntityAction (int a_EntityID, char a_ActionID); void HandleEntityAction (int a_EntityID, char a_ActionID);
void HandleUnmount (void); void HandleUnmount (void);
void HandleTabCompletion (const AString & a_Text);
/** Called when the protocol has finished logging the user in. /** Called when the protocol has finished logging the user in.
Return true to allow the user in; false to kick them. Return true to allow the user in; false to kick them.

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@ -1335,6 +1335,20 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma
void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results)
{
// TODO
// DEBUG:
LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
a_Results.push_back(a_Text + "_plgmgr1");
a_Results.push_back(a_Text + "_plgmgr3");
a_Results.push_back(a_Text + "_plgmgr2");
}
bool cPluginManager::AddPlugin(cPlugin * a_Plugin) bool cPluginManager::AddPlugin(cPlugin * a_Plugin)
{ {
m_Plugins[a_Plugin->GetDirectory()] = a_Plugin; m_Plugins[a_Plugin->GetDirectory()] = a_Plugin;

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@ -197,6 +197,9 @@ public: // tolua_export
/// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output); bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/// Appends all commands beginning with a_Text (case-insensitive) into a_Results
void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results);
private: private:
friend class cRoot; friend class cRoot;

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@ -50,58 +50,59 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) = 0; virtual void DataReceived(const char * a_Data, int a_Size) = 0;
// Sending stuff to clients (alphabetically sorted): // Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0; virtual void SendChat (const AString & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0; virtual void SendEntityLook (const cEntity & a_Entity) = 0;
virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
virtual void SendEntityProperties (const cEntity & a_Entity) = 0; virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0; virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0; virtual void SendHealth (void) = 0;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0; virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRespawn (void) = 0; virtual void SendRespawn (void) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0; virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; virtual void SendWeather (eWeather a_Weather) = 0;
virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net /// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0; virtual AString GetAuthServerID(void) = 0;

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@ -782,6 +782,16 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
{
// This protocol version doesn't support tab completion
UNUSED(a_Results);
}
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
{ {
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);

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@ -27,58 +27,59 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override; virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted): /// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override; virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override; virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual AString GetAuthServerID(void) override; virtual AString GetAuthServerID(void) override;

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@ -70,6 +70,7 @@ enum
PACKET_BLOCK_BREAK_ANIM = 0x37, PACKET_BLOCK_BREAK_ANIM = 0x37,
PACKET_SOUND_EFFECT = 0x3e, PACKET_SOUND_EFFECT = 0x3e,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d, PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
PACKET_TAB_COMPLETION = 0xcb,
PACKET_LOCALE_VIEW_DISTANCE = 0xcc, PACKET_LOCALE_VIEW_DISTANCE = 0xcc,
PACKET_CLIENT_STATUSES = 0xcd, PACKET_CLIENT_STATUSES = 0xcd,
PACKET_ENCRYPTION_KEY_RESP = 0xfc, PACKET_ENCRYPTION_KEY_RESP = 0xfc,
@ -426,6 +427,31 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results)
{
if (a_Results.empty())
{
// No results to send
return;
}
AString Serialized(a_Results[0]);
for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr)
{
Serialized.push_back(0);
Serialized.append(*itr);
} // for itr - a_Results[]
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_TAB_COMPLETION);
WriteString(Serialized);
Flush();
}
void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{ {
// Not used in 1.3.2 // Not used in 1.3.2
@ -484,9 +510,10 @@ int cProtocol132::ParsePacket(unsigned char a_PacketType)
switch (a_PacketType) switch (a_PacketType)
{ {
default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125 default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125
case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
case PACKET_CLIENT_STATUSES: return ParseClientStatuses(); case PACKET_CLIENT_STATUSES: return ParseClientStatuses();
case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse(); case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse();
case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance();
case PACKET_TAB_COMPLETION: return ParseTabCompletion();
} }
} }
@ -632,6 +659,17 @@ int cProtocol132::ParsePlayerAbilities(void)
int cProtocol132::ParseTabCompletion(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text);
m_Client->HandleTabCompletion(Text);
return PARSE_OK;
}
void cProtocol132::SendData(const char * a_Data, int a_Size) void cProtocol132::SendData(const char * a_Data, int a_Size)
{ {
m_DataToSend.append(a_Data, a_Size); m_DataToSend.append(a_Data, a_Size);

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@ -30,20 +30,21 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override; virtual void DataReceived(const char * a_Data, int a_Size) override;
// Sending commands (alphabetically sorted): // Sending commands (alphabetically sorted):
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual AString GetAuthServerID(void) override; virtual AString GetAuthServerID(void) override;
@ -60,6 +61,7 @@ public:
virtual int ParseClientStatuses (void); virtual int ParseClientStatuses (void);
virtual int ParseEncryptionKeyResponse(void); virtual int ParseEncryptionKeyResponse(void);
virtual int ParseLocaleViewDistance (void); virtual int ParseLocaleViewDistance (void);
virtual int ParseTabCompletion (void);
protected: protected:
bool m_IsEncrypted; bool m_IsEncrypted;

View File

@ -511,6 +511,16 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendTabCompletionResults(a_Results);
}
void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
{ {
ASSERT(m_Protocol != NULL); ASSERT(m_Protocol != NULL);

View File

@ -57,58 +57,59 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override; virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted): /// Sending stuff to clients (alphabetically sorted):
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override; virtual void SendChat (const AString & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override; virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override; virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override; virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override; virtual void SendHealth (void) override;
virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override; virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override; virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
virtual void SendPlayerMaxSpeed (void) override; virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRespawn (void) override; virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;
virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override; virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) override;
virtual void SendTeleportEntity (const cEntity & a_Entity) override; virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendTeleportEntity (const cEntity & a_Entity) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendWeather (eWeather a_Weather) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWholeInventory (const cInventory & a_Inventory) override;
virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
virtual AString GetAuthServerID(void) override; virtual AString GetAuthServerID(void) override;

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@ -2364,6 +2364,20 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
{
// TODO
// DEBUG:
LOGWARNING("%s: Not implemented yet!", __FUNCTION__);
a_Results.push_back(a_Text + "_world1");
a_Results.push_back(a_Text + "_world3");
a_Results.push_back(a_Text + "_world2");
}
cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock) cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock)
{ {
AString SimulatorNameKey; AString SimulatorNameKey;

View File

@ -519,6 +519,9 @@ public:
/// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread!
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
/// Appends all usernames starting with a_Text (case-insensitive) into Results
void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
private: private:
friend class cRoot; friend class cRoot;