Tab completion packet is handled and sent.
This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
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@@ -511,6 +511,16 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh
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void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendTabCompletionResults(a_Results);
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}
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void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != NULL);
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