Hopefully fixed random build fails
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@ -516,7 +516,7 @@ void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
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}
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int Height = a_ChunkDesc.GetHeight(x, z);
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if (Height >= cChunkDef::Height)
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if (Height >= cChunkDef::Height - 1)
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{
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// Too high up
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continue;
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