Shift-click completed in survival inventory window
git-svn-id: http://mc-server.googlecode.com/svn/trunk@732 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -348,7 +348,7 @@ int cInventory::MoveItem(ENUM_ITEM_ID a_ItemType, short a_ItemDamage, int a_Coun
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{
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int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize();
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ASSERT(m_Slots[i].m_ItemCount <= MaxCount);
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int NumToMove = std::min(a_Count, MaxCount);
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int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount);
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m_Slots[i].m_ItemCount += NumToMove;
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m_Slots[i].m_ItemHealth = a_ItemDamage;
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m_Slots[i].m_ItemID = a_ItemType;
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@ -151,7 +151,42 @@ void cSurvivalInventory::ShiftClicked(cPacket_WindowClick * a_ClickPacket)
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void cSurvivalInventory::ShiftClickedCraftingResult(short a_Slot)
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{
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// TODO
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// Craft until either the recipe changes (due to ingredients) or there's not enough storage for the result
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cItem * CraftingResult = GetSlot(SLOT_CRAFTING_RESULT);
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if ((CraftingResult == NULL) || CraftingResult->IsEmpty())
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{
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return;
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}
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cItem ResultCopy = *CraftingResult;
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int HowManyItemsWillFit = HowManyCanFit(CraftingResult->m_ItemID, CraftingResult->m_ItemHealth, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
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HowManyItemsWillFit += HowManyCanFit(CraftingResult->m_ItemID, CraftingResult->m_ItemHealth, SLOT_HOTBAR_MIN, SLOT_HOTBAR_MAX);
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int HowManyPassesWillFit = HowManyItemsWillFit / CraftingResult->m_ItemCount;
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for (int i = 0; i < HowManyPassesWillFit; i++)
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{
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// First try moving into the hotbar:
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int NumMoved = MoveItem(CraftingResult->m_ItemID, CraftingResult->m_ItemHealth, CraftingResult->m_ItemCount, SLOT_HOTBAR_MIN, SLOT_HOTBAR_MAX);
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// If something didn't fit, move into main inventory:
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if (NumMoved < CraftingResult->m_ItemCount)
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{
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MoveItem(CraftingResult->m_ItemID, CraftingResult->m_ItemHealth, CraftingResult->m_ItemCount - NumMoved, SLOT_INVENTORY_MIN, SLOT_INVENTORY_MAX);
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}
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// "Use" the crafting recipe once:
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cCraftingGrid Grid(m_Slots + SLOT_CRAFTING_MIN, 2, 2);
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cCraftingRecipe Recipe(Grid);
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cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
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Recipe.ConsumeIngredients(Grid);
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Grid.CopyToItems(m_Slots + c_CraftOffset + 1);
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cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
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m_Slots[SLOT_CRAFTING_RESULT] = Recipe.GetResult();
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// If the recipe changed, abort:
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if (!Recipe.GetResult().Equals(ResultCopy))
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{
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break;
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}
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}
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}
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