Added cOctavedNoise template.
This allows us to use any noise generator in the combination of octaves.
This commit is contained in:
parent
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commit
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174
src/Noise.cpp
174
src/Noise.cpp
@ -1043,10 +1043,6 @@ NOISE_DATATYPE cImprovedNoise::GetValueAt(int a_X, int a_Y, int a_Z)
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a_Z = a_Z & 255;
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int A = m_Perm[a_X] + a_Y;
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int AA = m_Perm[A] + a_Z;
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int AB = m_Perm[A + 1] + a_Z;
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int B = m_Perm[a_X + 1] + a_Y;
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int BA = m_Perm[B] + a_Z;
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int BB = m_Perm[B + 1] + a_Z;
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return Grad(m_Perm[AA], 0, 0, 0);
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}
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@ -1055,176 +1051,6 @@ NOISE_DATATYPE cImprovedNoise::GetValueAt(int a_X, int a_Y, int a_Z)
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////////////////////////////////////////////////////////////////////////////////
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// cPerlinNoise:
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cPerlinNoise::cPerlinNoise(void) :
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m_Seed(0)
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{
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}
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cPerlinNoise::cPerlinNoise(int a_Seed) :
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m_Seed(a_Seed)
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{
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}
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void cPerlinNoise::SetSeed(int a_Seed)
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{
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m_Seed = a_Seed;
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}
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void cPerlinNoise::AddOctave(float a_Frequency, float a_Amplitude)
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{
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m_Octaves.push_back(cOctave(m_Seed * ((int)m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude));
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}
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void cPerlinNoise::Generate2D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
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int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
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) const
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{
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if (m_Octaves.empty())
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{
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// No work to be done
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ASSERT(!"Perlin: No octaves to generate!");
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return;
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}
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bool ShouldFreeWorkspace = (a_Workspace == nullptr);
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int ArrayCount = a_SizeX * a_SizeY;
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if (ShouldFreeWorkspace)
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{
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a_Workspace = new NOISE_DATATYPE[ArrayCount];
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}
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// Generate the first octave directly into array:
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const cOctave & FirstOctave = m_Octaves.front();
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FirstOctave.m_Noise.Generate2D(
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a_Workspace, a_SizeX, a_SizeY,
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a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
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a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
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);
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NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] = a_Workspace[i] * Amplitude;
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}
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// Add each octave:
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for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
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{
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// Generate cubic noise for the octave:
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itr->m_Noise.Generate2D(
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a_Workspace, a_SizeX, a_SizeY,
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a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
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a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
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);
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// Add the cubic noise into the output:
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NOISE_DATATYPE Amplitude = itr->m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] += a_Workspace[i] * Amplitude;
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}
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}
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if (ShouldFreeWorkspace)
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{
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delete[] a_Workspace;
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a_Workspace = nullptr;
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}
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}
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void cPerlinNoise::Generate3D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
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int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
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NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash
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) const
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{
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if (m_Octaves.empty())
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{
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// No work to be done
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ASSERT(!"Perlin: No octaves to generate!");
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return;
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}
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bool ShouldFreeWorkspace = (a_Workspace == nullptr);
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int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
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if (ShouldFreeWorkspace)
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{
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a_Workspace = new NOISE_DATATYPE[ArrayCount];
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}
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// Generate the first octave directly into array:
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const cOctave & FirstOctave = m_Octaves.front();
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FirstOctave.m_Noise.Generate3D(
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a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
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a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
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a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
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a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
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);
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NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] = a_Workspace[i] * Amplitude;
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}
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// Add each octave:
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for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
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{
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// Generate cubic noise for the octave:
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itr->m_Noise.Generate3D(
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a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
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a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
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a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency,
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a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency
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);
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// Add the cubic noise into the output:
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NOISE_DATATYPE Amplitude = itr->m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] += a_Workspace[i] * Amplitude;
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}
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}
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if (ShouldFreeWorkspace)
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{
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delete[] a_Workspace;
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a_Workspace = nullptr;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cRidgedMultiNoise:
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98
src/Noise.h
98
src/Noise.h
@ -7,22 +7,10 @@
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#include <cmath>
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/** The datatype used by all the noise generators. */
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typedef float NOISE_DATATYPE;
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// Some settings
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#define NOISE_DATATYPE float
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#ifdef _MSC_VER
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#define INLINE __forceinline
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#else
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#define INLINE inline
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#endif
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#include "OctavedNoise.h"
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@ -35,20 +23,20 @@ public:
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cNoise(const cNoise & a_Noise);
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// The following functions, if not marked INLINE, are about 20 % slower
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INLINE NOISE_DATATYPE IntNoise1D(int a_X) const;
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INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const;
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INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const;
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inline NOISE_DATATYPE IntNoise1D(int a_X) const;
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inline NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const;
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inline NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const;
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// Return a float number in the specified range:
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INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const
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inline NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const
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{
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return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min);
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}
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// Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
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INLINE int IntNoise1DInt(int a_X) const;
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INLINE int IntNoise2DInt(int a_X, int a_Y) const;
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INLINE int IntNoise3DInt(int a_X, int a_Y, int a_Z) const;
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inline int IntNoise1DInt(int a_X) const;
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inline int IntNoise2DInt(int a_X, int a_Y) const;
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inline int IntNoise3DInt(int a_X, int a_Y, int a_Z) const;
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NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const;
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NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const;
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@ -61,9 +49,9 @@ public:
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void SetSeed(int a_Seed) { m_Seed = a_Seed; }
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INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct);
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INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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inline static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct);
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inline static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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inline static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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private:
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int m_Seed;
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@ -197,65 +185,7 @@ protected:
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class cPerlinNoise
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{
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public:
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cPerlinNoise(void);
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cPerlinNoise(int a_Seed);
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void SetSeed(int a_Seed);
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void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude);
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void Generate1D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into
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int a_SizeX, ///< Count of the array
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array
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NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
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) const;
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void Generate2D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
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int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
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) const;
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void Generate3D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
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int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
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NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash
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) const;
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protected:
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class cOctave
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{
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public:
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cCubicNoise m_Noise;
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NOISE_DATATYPE m_Frequency; // Coord multiplier
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NOISE_DATATYPE m_Amplitude; // Value multiplier
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cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
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m_Noise(a_Seed),
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m_Frequency(a_Frequency),
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m_Amplitude(a_Amplitude)
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{
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}
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} ;
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typedef std::vector<cOctave> cOctaves;
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int m_Seed;
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cOctaves m_Octaves;
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} ;
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typedef cOctavedNoise<cCubicNoise> cPerlinNoise;
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src/OctavedNoise.h
Normal file
192
src/OctavedNoise.h
Normal file
@ -0,0 +1,192 @@
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// OctavedNoise.h
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// Implements the cOctavedNoise class template representing a noise generator that layers several octaves of another noise
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#pragma once
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template <typename N>
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class cOctavedNoise
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{
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public:
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cOctavedNoise(int a_Seed = 0):
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m_Seed(a_Seed)
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{
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}
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/** Sets a new seed for the generators. Relays the seed to all underlying octaves. */
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void SetSeed(int a_Seed)
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{
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m_Seed = a_Seed;
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for (auto oct: m_Octaves)
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{
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oct->SetSeed(a_Seed);
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}
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}
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/** */
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void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude)
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{
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m_Octaves.emplace_back(m_Seed, a_Frequency, a_Amplitude);
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}
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/** Fills a 2D array with the values of the noise. */
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void Generate2D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y]
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int a_SizeX, int a_SizeY, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash. Must be valid.
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) const
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{
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// Check that state is alright:
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if (m_Octaves.empty())
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{
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ASSERT(!"Perlin: No octaves to generate!");
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return;
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}
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// Allocate the workspace on the heap, if it wasn't given:
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std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap;
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if (a_Workspace == nullptr)
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{
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workspaceHeap.reset(new NOISE_DATATYPE[a_SizeX * a_SizeY]);
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a_Workspace = workspaceHeap.get();
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}
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// Generate the first octave directly into array:
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const cOctave & FirstOctave = m_Octaves.front();
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int ArrayCount = a_SizeX * a_SizeY;
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FirstOctave.m_Noise.Generate2D(
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a_Workspace, a_SizeX, a_SizeY,
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a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
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a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
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);
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NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] = a_Workspace[i] * Amplitude;
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}
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// Add each octave:
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for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
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{
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// Generate the noise for the octave:
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itr->m_Noise.Generate2D(
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a_Workspace, a_SizeX, a_SizeY,
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a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
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a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency
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);
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// Add it into the output:
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NOISE_DATATYPE Amplitude = itr->m_Amplitude;
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for (int i = 0; i < ArrayCount; i++)
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{
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a_Array[i] += a_Workspace[i] * Amplitude;
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}
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} // for itr - m_Octaves[]
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}
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/** Fills a 3D array with the values of the noise. */
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void Generate3D(
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NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z]
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int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction
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NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction
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NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction
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NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction
|
||||
NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash, same size as a_Array
|
||||
) const
|
||||
{
|
||||
// Check that state is alright:
|
||||
if (m_Octaves.empty())
|
||||
{
|
||||
ASSERT(!"Perlin: No octaves to generate!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Allocate the workspace on the heap, if it wasn't given:
|
||||
std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap;
|
||||
if (a_Workspace == nullptr)
|
||||
{
|
||||
workspaceHeap.reset(new NOISE_DATATYPE[a_SizeX * a_SizeY * a_SizeZ]);
|
||||
a_Workspace = workspaceHeap.get();
|
||||
}
|
||||
|
||||
// Generate the first octave directly into array:
|
||||
const cOctave & FirstOctave = m_Octaves.front();
|
||||
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
|
||||
FirstOctave.m_Noise.Generate3D(
|
||||
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
|
||||
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
|
||||
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
|
||||
a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
|
||||
);
|
||||
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
|
||||
for (int i = 0; i < ArrayCount; i++)
|
||||
{
|
||||
a_Array[i] = a_Workspace[i] * Amplitude;
|
||||
}
|
||||
|
||||
// Add each octave:
|
||||
for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr)
|
||||
{
|
||||
// Generate the noise for the octave:
|
||||
itr->m_Noise.Generate3D(
|
||||
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
|
||||
a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency,
|
||||
a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency,
|
||||
a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency
|
||||
);
|
||||
// Add it into the output:
|
||||
NOISE_DATATYPE Amplitude = itr->m_Amplitude;
|
||||
for (int i = 0; i < ArrayCount; i++)
|
||||
{
|
||||
a_Array[i] += a_Workspace[i] * Amplitude;
|
||||
}
|
||||
} // for itr - m_Octaves[]
|
||||
}
|
||||
|
||||
protected:
|
||||
/** Stores information and state for one octave of the noise. */
|
||||
class cOctave
|
||||
{
|
||||
public:
|
||||
N m_Noise;
|
||||
|
||||
/** Coord multiplier. */
|
||||
NOISE_DATATYPE m_Frequency;
|
||||
|
||||
/** Value multiplier. */
|
||||
NOISE_DATATYPE m_Amplitude;
|
||||
|
||||
cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) :
|
||||
m_Noise(a_Seed),
|
||||
m_Frequency(a_Frequency),
|
||||
m_Amplitude(a_Amplitude)
|
||||
{
|
||||
}
|
||||
} ;
|
||||
typedef std::vector<cOctave> cOctaves;
|
||||
|
||||
|
||||
/** The seed used by the underlying generators. */
|
||||
int m_Seed;
|
||||
|
||||
/** The octaves that compose this noise. */
|
||||
cOctaves m_Octaves;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user