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DelayedFluidSimulator: optimized block storage for large amounts of blocks.

Speeds up chunk generation by 15 %. Expected to speed up fluid simulation, unmeasured.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1293 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-03-20 20:45:52 +00:00
parent f8ae3e6f62
commit e8aa03f8df
2 changed files with 62 additions and 20 deletions

View File

@ -14,11 +14,37 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cDelayedFluidSimulatorChunkData::cSlot
bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
{
ASSERT(a_RelZ >= 0);
ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
if (itr->Data == Index)
{
// Already present
return false;
}
} // for itr - Blocks[]
Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index));
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cDelayedFluidSimulatorChunkData: // cDelayedFluidSimulatorChunkData:
cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) : cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) :
m_Slots(new cCoordWithIntVector[a_TickDelay]) m_Slots(new cSlot[a_TickDelay])
{ {
} }
@ -75,20 +101,15 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum]; cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
// Check for duplicates: // Add, if not already present:
int Index = cChunkDef::MakeIndexNoCheck(RelX, a_BlockY, RelZ); if (!Slot.Add(RelX, a_BlockY, RelZ))
for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
if ((itr->Data == Index))
{ {
return; return;
} }
}
++m_TotalBlocks; ++m_TotalBlocks;
Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, Index));
} }
@ -113,15 +134,23 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk
{ {
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_SimSlotNum]; cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
// Simulate the blocks in the scheduled slot: // Simulate all the blocks in the scheduled slot:
for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
{
cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
if (Blocks.empty())
{
continue;
}
for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr) for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{ {
SimulateBlock(a_Chunk, itr->x, itr->y, itr->z); SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
} }
m_TotalBlocks -= Blocks.size(); m_TotalBlocks -= Blocks.size();
Blocks.clear(); Blocks.clear();
}
} }

View File

@ -19,13 +19,26 @@ class cDelayedFluidSimulatorChunkData :
public cFluidSimulatorData public cFluidSimulatorData
{ {
public: public:
class cSlot
{
public:
/// Returns true if the specified block is stored
bool HasBlock(int a_RelX, int a_RelY, int a_RelZ);
/// Adds the specified block unless already present; returns true if added, false if the block was already present
bool Add(int a_RelX, int a_RelY, int a_RelZ);
/** Array of block containers, each item stores blocks for one Z coord
Int param is the block index (for faster duplicate comparison in Add())
*/
cCoordWithIntVector m_Blocks[16];
} ;
cDelayedFluidSimulatorChunkData(int a_TickDelay); cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData(); virtual ~cDelayedFluidSimulatorChunkData();
/** Slots, one for each delay tick, each containing the blocks to simulate; relative coords. /// Slots, one for each delay tick, each containing the blocks to simulate
Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock()) cSlot * m_Slots;
*/
cCoordWithIntVector * m_Slots;
} ; } ;