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Merge pull request #2609 from bibo38/slimeblock

Slimeblock implementation
This commit is contained in:
worktycho 2015-11-07 18:45:59 +00:00
commit e85082d2f1
6 changed files with 243 additions and 134 deletions

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@ -305,6 +305,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true; a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true; a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true; a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_SLIME_BLOCK ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true; a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true; a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true; a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;

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@ -72,6 +72,7 @@
#include "BlockSideways.h" #include "BlockSideways.h"
#include "BlockSignPost.h" #include "BlockSignPost.h"
#include "BlockSlab.h" #include "BlockSlab.h"
#include "BlockSlime.h"
#include "BlockSnow.h" #include "BlockSnow.h"
#include "BlockStairs.h" #include "BlockStairs.h"
#include "BlockStems.h" #include "BlockStems.h"
@ -297,6 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType); case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SLIME_BLOCK: return new cBlockSlimeHandler (a_BlockType);
case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);

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@ -7,25 +7,12 @@
#include "BlockInServerPluginInterface.h" #include "BlockInServerPluginInterface.h"
#include "ChunkInterface.h" #include "ChunkInterface.h"
#include <vector>
#include <array>
#define AddPistonDir(x, y, z, dir, amount) \
switch (dir & 0x07) \
{ \
case 0: (y) -= (amount); break; \
case 1: (y) += (amount); break; \
case 2: (z) -= (amount); break; \
case 3: (z) += (amount); break; \
case 4: (x) -= (amount); break; \
case 5: (x) += (amount); break; \
default: \
{ \
LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, dir & 0x07); \
break; \
} \
}
#define PISTON_MAX_PUSH_DISTANCE 12 #define PISTON_MAX_PUSH_DISTANCE 12
@ -43,16 +30,15 @@ cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType)
void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX; // Get the extension of the piston
int newY = a_BlockY; NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
int newZ = a_BlockZ; blockPos += MetadataToOffset(OldMeta);
AddPistonDir(newX, newY, newZ, OldMeta, 1);
if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION)
{ {
a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0);
} }
} }
@ -86,39 +72,148 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE pistonmeta, cWorld * a_World) Vector3i cBlockPistonHandler::MetadataToOffset(NIBBLETYPE a_PistonMeta)
{ {
// Examine each of the 12 blocks ahead of the piston: switch (a_PistonMeta & 0x07)
for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++)
{ {
BLOCKTYPE currBlock; case 0: return Vector3i( 0, -1, 0);
NIBBLETYPE currMeta; case 1: return Vector3i( 0, 1, 0);
AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1); case 2: return Vector3i( 0, 0, -1);
a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta); case 3: return Vector3i( 0, 0, 1);
if (cBlockInfo::IsPistonBreakable(currBlock)) case 4: return Vector3i(-1, 0, 0);
case 5: return Vector3i( 1, 0, 0);
default:
{ {
// This block breaks when pushed, extend up to here LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
return ret; ASSERT(!"Invalid direction");
} return Vector3i();
if (!CanPush(currBlock, currMeta))
{
// This block cannot be pushed at all, the piston can't extend
return -1;
} }
} }
// There is no space for the blocks to move, piston can't extend
return -1;
} }
void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) void cBlockPistonHandler::PushBlocks(
const Vector3iSet & a_BlocksToPush,
cWorld * a_World, const Vector3i & a_PushDir
)
{
// Sort blocks to move the blocks first, which are farest away from the piston
// This prevents the overwriting of existing blocks
std::vector<Vector3i> sortedBlocks(a_BlocksToPush.begin(), a_BlocksToPush.end());
std::sort(sortedBlocks.begin(), sortedBlocks.end(), [a_PushDir](const Vector3i & a, const Vector3i & b)
{
return a.Dot(a_PushDir) > b.Dot(a_PushDir);
});
// Move every block
BLOCKTYPE moveBlock;
NIBBLETYPE moveMeta;
for (auto & moveBlockPos : sortedBlocks)
{
a_World->GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta);
a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0);
moveBlockPos += a_PushDir;
if (cBlockInfo::IsPistonBreakable(moveBlock))
{
// Block is breakable, drop it
cBlockHandler * Handler = BlockHandler(moveBlock);
if (Handler->DoesDropOnUnsuitable())
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, nullptr,
moveBlockPos.x, moveBlockPos.y, moveBlockPos.z
);
}
} else
{
// Not breakable, just move it
a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta);
}
}
}
bool cBlockPistonHandler::CanPushBlock(
const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
)
{
const static std::array<Vector3i, 6> pushingDirs =
{
{
Vector3i(-1, 0, 0), Vector3i(1, 0, 0),
Vector3i( 0, -1, 0), Vector3i(0, 1, 0),
Vector3i( 0, 0, -1), Vector3i(0, 0, 1)
}
};
BLOCKTYPE currBlock;
NIBBLETYPE currMeta;
a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, currBlock, currMeta);
if (currBlock == E_BLOCK_AIR)
{
// Air can be pushed
return true;
}
if (!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock))
{
// Block should not be broken, when it's not in the pushing direction
return true;
}
if (!CanPush(currBlock, currMeta))
{
// When it's not required to push this block, don't fail
return !a_RequirePushable;
}
if (a_BlocksPushed.size() >= PISTON_MAX_PUSH_DISTANCE)
{
// Do not allow to push too much blocks
return false;
}
if (!a_BlocksPushed.insert(a_BlockPos).second || cBlockInfo::IsPistonBreakable(currBlock))
{
return true; // Element exist already
}
if (currBlock == E_BLOCK_SLIME_BLOCK)
{
// Try to push the other directions
for (const auto & testDir : pushingDirs)
{
if (!CanPushBlock(a_BlockPos + testDir, a_World, false, a_BlocksPushed, a_PushDir))
{
// When it's not possible for a direction, then fail
return false;
}
}
}
// Try to push the block in front of this block
return CanPushBlock(a_BlockPos + a_PushDir, a_World, true, a_BlocksPushed, a_PushDir);
}
void cBlockPistonHandler::ExtendPiston(Vector3i a_BlockPos, cWorld * a_World)
{ {
BLOCKTYPE pistonBlock; BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta; NIBBLETYPE pistonMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta);
if (IsExtended(pistonMeta)) if (IsExtended(pistonMeta))
{ {
@ -126,65 +221,38 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
return; return;
} }
int dist = FirstPassthroughBlock(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, a_World); Vector3i pushDir = MetadataToOffset(pistonMeta);
if (dist < 0)
Vector3iSet blocksPushed;
if (!CanPushBlock(a_BlockPos + pushDir, a_World, true, blocksPushed, pushDir))
{ {
// FirstPassthroughBlock says piston can't push anything, bail out // Can't push anything, bail out
return; return;
} }
a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock); a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0, pistonMeta, pistonBlock);
a_World->BroadcastSoundEffect("tile.piston.out", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f); a_World->BroadcastSoundEffect("tile.piston.out", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
// Drop the breakable block in the line, if appropriate: PushBlocks(blocksPushed, a_World, pushDir);
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block
BLOCKTYPE currBlock;
NIBBLETYPE currMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta);
if (currBlock != E_BLOCK_AIR)
{
cBlockHandler * Handler = BlockHandler(currBlock);
if (Handler->DoesDropOnUnsuitable())
{
cChunkInterface ChunkInterface(a_World->GetChunkMap());
cBlockInServerPluginInterface PluginInterface(*a_World);
Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, nullptr, a_BlockX, a_BlockY, a_BlockZ);
}
}
// Push blocks, from the furthest to the nearest: // Set the extension and the piston base correctly
int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ; Vector3i extensionPos = a_BlockPos + pushDir;
NIBBLETYPE currBlockMeta; a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(
for (int i = dist + 1; i > 1; i--) extensionPos.x, extensionPos.y, extensionPos.z,
{ E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0)
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); );
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta);
a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta);
oldx = a_BlockX;
oldy = a_BlockY;
oldz = a_BlockZ;
}
int extx = a_BlockX;
int exty = a_BlockY;
int extz = a_BlockZ;
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
// "a_Block" now at piston body, "ext" at future extension
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
} }
void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) void cBlockPistonHandler::RetractPiston(Vector3i a_BlockPos, cWorld * a_World)
{ {
BLOCKTYPE pistonBlock; BLOCKTYPE pistonBlock;
NIBBLETYPE pistonMeta; NIBBLETYPE pistonMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta); a_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta);
if (!IsExtended(pistonMeta)) if (!IsExtended(pistonMeta))
{ {
@ -192,39 +260,42 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
return; return;
} }
Vector3i pushDir = MetadataToOffset(pistonMeta);
// Check the extension: // Check the extension:
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1); Vector3i extensionPos = a_BlockPos + pushDir;
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_PISTON_EXTENSION) if (a_World->GetBlock(extensionPos) != E_BLOCK_PISTON_EXTENSION)
{ {
LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__); LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
return; return;
} }
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1); // Remove Extension
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8)); a_World->SetBlock(extensionPos.x, extensionPos.y, extensionPos.z, E_BLOCK_AIR, 0);
a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
a_World->BroadcastSoundEffect("tile.piston.in", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f);
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
// Retract the extension, pull block if appropriate a_World->SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, pistonBlock, pistonMeta & ~(8));
if (IsSticky(pistonBlock)) a_World->BroadcastBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 1, pistonMeta & ~(8), pistonBlock);
a_World->BroadcastSoundEffect("tile.piston.in", a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, 0.5f, 0.7f);
if (!IsSticky(pistonBlock))
{ {
int tempx = a_BlockX, tempy = a_BlockY, tempz = a_BlockZ; // No need for block pulling, bail out
AddPistonDir(tempx, tempy, tempz, pistonMeta, 1); return;
BLOCKTYPE tempBlock;
NIBBLETYPE tempMeta;
a_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
if (CanPull(tempBlock, tempMeta))
{
// Pull the block
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta);
a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
return;
}
} }
// Retract without pulling // Get the block to pull
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_BlockPos += pushDir * 2;
// Try to "push" the pulling block in the opposite direction
pushDir *= -1;
Vector3iSet pushedBlocks;
if (!CanPushBlock(a_BlockPos, a_World, false, pushedBlocks, pushDir))
{
// Not pushable, bail out
return;
}
PushBlocks(pushedBlocks, a_World, pushDir);
} }
@ -245,17 +316,16 @@ cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
int newX = a_BlockX; // Get the base of the piston
int newY = a_BlockY; NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
int newZ = a_BlockZ; blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta);
AddPistonDir(newX, newY, newZ, OldMeta, -1);
BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ); BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos);
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{ {
a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ); a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
if (a_Player->IsGameModeCreative()) if (a_Player->IsGameModeCreative())
{ {
return; // No pickups if creative return; // No pickups if creative
@ -263,7 +333,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
cItems Pickups; cItems Pickups;
Pickups.push_back(cItem(Block, 1)); Pickups.push_back(cItem(Block, 1));
a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5);
} }
} }

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@ -3,6 +3,8 @@
#include "BlockHandler.h" #include "BlockHandler.h"
#include <unordered_set>
class cWorld; class cWorld;
@ -79,8 +81,11 @@ public:
} }
} }
static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); /** Converts piston block's metadata into a unit vector representing the direction in which the piston will extend. */
static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static Vector3i MetadataToOffset(NIBBLETYPE a_PistonMeta);
static void ExtendPiston(Vector3i a_BlockPos, cWorld * a_World);
static void RetractPiston(Vector3i a_BlockPos, cWorld * a_World);
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{ {
@ -89,6 +94,8 @@ public:
} }
private: private:
typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet;
/** Returns true if the piston (specified by blocktype) is a sticky piston */ /** Returns true if the piston (specified by blocktype) is a sticky piston */
static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); } static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
@ -141,19 +148,16 @@ private:
return true; return true;
} }
/** Returns true if the specified block can be pulled by a sticky piston */ /** Tries to push a block and increases the pushed blocks variable. Returns true if the block is pushable */
static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) static bool CanPushBlock(
{ const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
if (cBlockInfo::IsPistonBreakable(a_BlockType)) Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
{ );
return false; // CanBreakPush returns true, but we need false to prevent pulling
} /** Moves a list of blocks in a specific direction */
static void PushBlocks(const Vector3iSet & a_BlocksToPush,
return CanPush(a_BlockType, a_BlockMeta); cWorld * a_World, const Vector3i & a_PushDir
} );
/** Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable */
static int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta, cWorld * a_World);
} ; } ;

32
src/Blocks/BlockSlime.h Normal file
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@ -0,0 +1,32 @@
#pragma once
#include "BlockHandler.h"
class cBlockSlimeHandler :
public cBlockHandler
{
public:
cBlockSlimeHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 1;
}
};

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@ -882,11 +882,11 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlock
if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness) if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
{ {
GetHandlerCompileTime<E_BLOCK_PISTON>::type::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &this->m_World); GetHandlerCompileTime<E_BLOCK_PISTON>::type::ExtendPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World);
} }
else else
{ {
GetHandlerCompileTime<E_BLOCK_PISTON>::type::RetractPiston(BlockX, a_RelBlockY, BlockZ, &this->m_World); GetHandlerCompileTime<E_BLOCK_PISTON>::type::RetractPiston(Vector3i(BlockX, a_RelBlockY, BlockZ), &this->m_World);
} }
} }