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Using references instead of pointers for sending packets

git-svn-id: http://mc-server.googlecode.com/svn/trunk@394 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-03-10 21:34:47 +00:00
parent 732b7349fa
commit e7731242c1
8 changed files with 24 additions and 26 deletions

View File

@ -66,7 +66,7 @@ public:
}
if ( a_Client != NULL )
{
a_Client->Send(Packet.get());
a_Client->Send(*(Packet.get()));
}
else // broadcast to all chunk clients
{

View File

@ -1373,7 +1373,7 @@ void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
{
continue;
}
(*itr)->Send( a_Packet );
(*itr)->Send(*a_Packet);
} // for itr - LoadedByClient[]
}

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@ -1703,14 +1703,14 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
{
if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway
// If it is the packet spawning myself for myself, drop it silently:
if (a_Packet->m_PacketID == E_NAMED_ENTITY_SPAWN)
if (a_Packet.m_PacketID == E_NAMED_ENTITY_SPAWN)
{
if (((cPacket_NamedEntitySpawn *)a_Packet)->m_UniqueID == m_Player->GetUniqueID())
if (((cPacket_NamedEntitySpawn &)a_Packet).m_UniqueID == m_Player->GetUniqueID())
{
return;
}
@ -1719,7 +1719,7 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
// Filter out packets that don't belong to a csDownloadingWorld state:
if (m_State == csDownloadingWorld)
{
switch (a_Packet->m_PacketID)
switch (a_Packet.m_PacketID)
{
case E_PLAYERMOVELOOK:
case E_KEEP_ALIVE:
@ -1734,14 +1734,14 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
}
// Check chunks being sent, erase them from m_ChunksToSend:
if (a_Packet->m_PacketID == E_MAP_CHUNK)
if (a_Packet.m_PacketID == E_MAP_CHUNK)
{
#if (MINECRAFT_1_2_2 == 1)
int ChunkX = ((cPacket_MapChunk *)a_Packet)->m_PosX;
int ChunkZ = ((cPacket_MapChunk *)a_Packet)->m_PosZ;
int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX;
int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ;
#else
int ChunkX = ((cPacket_MapChunk *)a_Packet)->m_PosX / cChunk::c_ChunkWidth;
int ChunkZ = ((cPacket_MapChunk *)a_Packet)->m_PosZ / cChunk::c_ChunkWidth;
int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX / cChunk::c_ChunkWidth;
int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ / cChunk::c_ChunkWidth;
#endif
cCSLock Lock(m_CSChunkLists);
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
@ -1759,9 +1759,10 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
cCSLock Lock(m_CSPackets);
if (a_Priority == E_PRIORITY_NORMAL)
{
if (a_Packet->m_PacketID == E_REL_ENT_MOVE_LOOK)
if (a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK)
{
PacketList & Packets = m_PendingNrmSendPackets;
const cPacket_RelativeEntityMoveLook & ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook &>(a_Packet);
for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr)
{
bool bBreak = false;
@ -1769,9 +1770,8 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
{
case E_REL_ENT_MOVE_LOOK:
{
const cPacket_RelativeEntityMoveLook* ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook* >(a_Packet);
cPacket_RelativeEntityMoveLook* PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook* >(*itr);
if (ThisPacketData->m_UniqueID == PacketData->m_UniqueID)
cPacket_RelativeEntityMoveLook * PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook *>(*itr);
if (ThisPacketData.m_UniqueID == PacketData->m_UniqueID)
{
Packets.erase(itr);
bBreak = true;
@ -1787,11 +1787,11 @@ void cClientHandle::Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority /* =
}
} // for itr - Packets[]
} // if (E_REL_ENT_MOVE_LOOK
m_PendingNrmSendPackets.push_back(a_Packet->Clone());
m_PendingNrmSendPackets.push_back(a_Packet.Clone());
}
else if (a_Priority == E_PRIORITY_LOW)
{
m_PendingLowSendPackets.push_back(a_Packet->Clone());
m_PendingLowSendPackets.push_back(a_Packet.Clone());
}
Lock.Unlock();

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@ -97,8 +97,7 @@ public:
bool IsPlaying(void) const {return (m_State == csPlaying); }
void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL) { Send(&a_Packet, a_Priority); }
void Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
const AString & GetUsername(void) const; //tolua_export

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@ -120,7 +120,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
{
m_Destroy = new cPacket_DestroyEntity(m_Entity);
}
a_Client->Send(m_Destroy);
a_Client->Send(*m_Destroy);
}
virtual void Added(cClientHandle * a_Client) override
@ -131,7 +131,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
}
if (m_Spawn != NULL)
{
a_Client->Send(m_Spawn);
a_Client->Send(*m_Spawn);
}
}
@ -218,7 +218,7 @@ void cEntity::SpawnOn(cClientHandle * a_Client)
}
else
{
a_Client->Send(SpawnPacket.get());
a_Client->Send(*(SpawnPacket.get()));
}
}

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@ -54,7 +54,7 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
if (PickupSpawn.get() != NULL)
{
cRoot::Get()->GetServer()->Broadcast( PickupSpawn.get() );
cRoot::Get()->GetServer()->Broadcast(*(PickupSpawn.get()));
}
}

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@ -285,7 +285,7 @@ cServer::~cServer()
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude /* = 0 */ )
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)

View File

@ -38,8 +38,7 @@ public: //tolua_export
bool IsConnected(){return m_bIsConnected;} // returns connection status
void StartListenClient(); // Listen to client
void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL) { Broadcast(&a_Packet, a_Exclude); }
void Broadcast(const cPacket * a_Packet, cClientHandle* a_Exclude = NULL);
void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
bool Tick(float a_Dt);