diff --git a/source/Tracer.h b/source/Tracer.h index dc393ae5e..bc348d955 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -18,7 +18,10 @@ public: // tolua_export { return Trace(a_Start, a_Direction, a_Distance, false); } - + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use + /// the rules for monster vision. E.g. Only water and air do not block vision. bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export /// Contains the position of the block that caused the collision