Added functionality so one plugin can call functions on another plugin :D
Fixed Core plugin file addresses in the VS2008 project git-svn-id: http://mc-server.googlecode.com/svn/trunk@945 0a769ca7-a7f5-676a-18bf-c427514a06d6
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ae5975e674
commit
e69b0e4001
@ -2075,123 +2075,131 @@
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Name="Core"
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>
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<File
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RelativePath="..\Plugins\Core\ban.lua"
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RelativePath="..\MCServer\Plugins\Core\ban.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\coords.lua"
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RelativePath="..\MCServer\Plugins\Core\coords.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\gamemode.lua"
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RelativePath="..\MCServer\Plugins\Core\gamemode.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\gotoworld.lua"
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RelativePath="..\MCServer\Plugins\Core\gotoworld.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\help.lua"
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RelativePath="..\MCServer\Plugins\Core\help.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\item.lua"
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RelativePath="..\MCServer\Plugins\Core\item.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\kick.lua"
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RelativePath="..\MCServer\Plugins\Core\kick.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\main.lua"
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RelativePath="..\MCServer\Plugins\Core\main.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\motd.lua"
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RelativePath="..\MCServer\Plugins\Core\motd.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\onblockdig.lua"
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RelativePath="..\MCServer\Plugins\Core\onblockdig.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\onblockplace.lua"
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RelativePath="..\MCServer\Plugins\Core\onblockplace.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\oncraftingnorecipe.lua"
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RelativePath="..\MCServer\Plugins\Core\oncraftingnorecipe.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\onkilled.lua"
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RelativePath="..\MCServer\Plugins\Core\onkilled.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\onlogin.lua"
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RelativePath="..\MCServer\Plugins\Core\onlogin.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\onplayerjoin.lua"
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RelativePath="..\MCServer\Plugins\Core\onplayerjoin.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\playerlist.lua"
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RelativePath="..\MCServer\Plugins\Core\playerlist.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\pluginlist.lua"
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RelativePath="..\MCServer\Plugins\Core\pluginlist.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\regeneratechunk.lua"
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RelativePath="..\MCServer\Plugins\Core\regeneratechunk.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\reload.lua"
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RelativePath="..\MCServer\Plugins\Core\reload.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\spawn.lua"
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RelativePath="..\MCServer\Plugins\Core\spawn.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\stop.lua"
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RelativePath="..\MCServer\Plugins\Core\stop.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\teleport.lua"
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RelativePath="..\MCServer\Plugins\Core\teleport.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\time.lua"
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RelativePath="..\MCServer\Plugins\Core\time.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\top.lua"
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RelativePath="..\MCServer\Plugins\Core\top.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\unban.lua"
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RelativePath="..\MCServer\Plugins\Core\unban.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\viewdistance.lua"
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RelativePath="..\MCServer\Plugins\Core\viewdistance.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\web_manageplugins.lua"
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RelativePath="..\MCServer\Plugins\Core\web_chat.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\web_permissions.lua"
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RelativePath="..\MCServer\Plugins\Core\web_manageplugins.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\web_playerlist.lua"
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RelativePath="..\MCServer\Plugins\Core\web_permissions.lua"
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>
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</File>
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<File
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RelativePath="..\Plugins\Core\web_whitelist.lua"
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RelativePath="..\MCServer\Plugins\Core\web_playerlist.lua"
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>
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</File>
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<File
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RelativePath="..\MCServer\Plugins\Core\web_serversettings.lua"
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>
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</File>
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<File
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RelativePath="..\MCServer\Plugins\Core\web_whitelist.lua"
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>
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</File>
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</Filter>
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@ -709,6 +709,90 @@ static int tolua_cPlugin_NewLua_AddTab(lua_State* tolua_S)
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// Perhaps use this as well for copying tables https://github.com/keplerproject/rings/pull/1
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static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int i, int top)
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{
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for(; i <= top; ++i )
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{
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int t = lua_type(a_Source, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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{
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const char * s = lua_tostring(a_Source, i);
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LOGD("%i push string: %s", i, s);
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tolua_pushstring(a_Destination, s);
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}
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break;
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case LUA_TBOOLEAN: /* booleans */
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{
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int b = tolua_toboolean(a_Source, i, false);
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LOGD("%i push bool: %i", i, b);
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tolua_pushboolean(a_Destination, b );
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}
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break;
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case LUA_TNUMBER: /* numbers */
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{
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lua_Number d = tolua_tonumber(a_Source, i, 0);
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LOGD("%i push number: %0.2f", i, d);
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tolua_pushnumber(a_Destination, d );
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}
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break;
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default: /* other values */
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LOGERROR("Unsupported value: '%s'. Can only use numbers and strings!", lua_typename(a_Source, t));
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return 0;
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}
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}
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return 1;
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}
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static int tolua_cPlugin_Call(lua_State* tolua_S)
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{
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cPlugin_NewLua * self = (cPlugin_NewLua *) tolua_tousertype(tolua_S, 1, 0);
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lua_State* targetState = self->GetLuaState();
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int targetTop = lua_gettop(targetState);
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int top = lua_gettop(tolua_S);
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LOGD("total in stack: %i", top );
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std::string funcName = tolua_tostring(tolua_S, 2, "");
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LOGD("Func name: %s", funcName.c_str() );
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lua_getglobal(targetState, funcName.c_str());
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if(!lua_isfunction(targetState,-1))
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{
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LOGWARN("Error could not find function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
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lua_pop(targetState,1);
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return 0;
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}
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if( copy_lua_values(tolua_S, targetState, 3, top) == 0 ) // Start at 3 because 1 and 2 are the plugin and function name respectively
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{
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// something went wrong, exit
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return 0;
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}
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int s = lua_pcall(targetState, top-2, LUA_MULTRET, 0);
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if( report_errors( targetState, s ) )
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{
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LOGWARN("Error while calling function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() );
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return 0;
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}
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int nresults = lua_gettop(targetState) - targetTop;
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LOGD("num results: %i", nresults);
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int ttop = lua_gettop(targetState);
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if( copy_lua_values(targetState, tolua_S, 2, ttop) == 0 ) // Start at 2 and I have no idea why xD
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{
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// something went wrong, exit
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return 0;
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}
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return nresults;
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}
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static int tolua_md5(lua_State* tolua_S)
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{
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@ -816,6 +900,7 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_beginmodule(tolua_S, "cPlugin");
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tolua_function(tolua_S, "GetCommands", tolua_cPlugin_GetCommands);
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tolua_function(tolua_S, "BindCommand", tolua_cPlugin_BindCommand);
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tolua_function(tolua_S, "Call", tolua_cPlugin_Call);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cPluginManager");
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