APIDump: Moved projectiles' documentation to a separate file.
This commit is contained in:
parent
51b02854f9
commit
e683c54b49
@ -63,45 +63,6 @@ g_APIDesc =
|
||||
},
|
||||
]]--
|
||||
|
||||
cArrowEntity =
|
||||
{
|
||||
Desc = [[
|
||||
Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
|
||||
]],
|
||||
|
||||
Functions =
|
||||
{
|
||||
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
|
||||
GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
|
||||
IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
|
||||
SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
|
||||
SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
|
||||
},
|
||||
|
||||
Constants =
|
||||
{
|
||||
psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
|
||||
psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
|
||||
psNoPickup = { Notes = "The arrow cannot be picked up at all" },
|
||||
},
|
||||
|
||||
ConstantGroups =
|
||||
{
|
||||
PickupState =
|
||||
{
|
||||
Include = "ps.*",
|
||||
TextBefore = [[
|
||||
The following constants are used to signalize whether the arrow, once it lands, can be picked by
|
||||
players:
|
||||
]],
|
||||
},
|
||||
},
|
||||
|
||||
Inherits = "cProjectileEntity",
|
||||
},
|
||||
|
||||
cBlockArea =
|
||||
{
|
||||
Desc = [[
|
||||
@ -850,20 +811,6 @@ cFile:Delete("/usr/bin/virus.exe");
|
||||
},
|
||||
}, -- cFile
|
||||
|
||||
cFireChargeEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
} ,
|
||||
|
||||
cGhastFireballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cGhastFireballEntity
|
||||
|
||||
cGroup =
|
||||
{
|
||||
Desc = [[
|
||||
@ -1828,42 +1775,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
|
||||
HOOK_WEATHER_CHANGING = { Notes = "Called just before the weather changes" },
|
||||
HOOK_WORLD_TICK = { Notes = "Called in each world's tick thread when the game logic is about to tick (20 times a second)." },
|
||||
},
|
||||
},
|
||||
|
||||
cProjectileEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions =
|
||||
{
|
||||
GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
|
||||
GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
|
||||
GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
|
||||
IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
|
||||
pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
|
||||
pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
|
||||
pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
|
||||
pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
|
||||
pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
|
||||
pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
|
||||
pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
|
||||
pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
|
||||
pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
|
||||
pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
ProjectileKind =
|
||||
{
|
||||
Include = "pk.*",
|
||||
TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
|
||||
},
|
||||
},
|
||||
Inherits = "cEntity",
|
||||
},
|
||||
}, -- cPluginManager
|
||||
|
||||
cRoot =
|
||||
{
|
||||
@ -1948,27 +1860,6 @@ end
|
||||
},
|
||||
}, -- cServer
|
||||
|
||||
cThrownEggEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEggEntity
|
||||
|
||||
cThrownEnderPearlEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEnderPearlEntity
|
||||
|
||||
cThrownSnowballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownSnowballEntity
|
||||
|
||||
cTracer =
|
||||
{
|
||||
Desc = [[
|
||||
|
111
MCServer/Plugins/APIDump/Classes/Projectiles.lua
Normal file
111
MCServer/Plugins/APIDump/Classes/Projectiles.lua
Normal file
@ -0,0 +1,111 @@
|
||||
return
|
||||
{
|
||||
cArrowEntity =
|
||||
{
|
||||
Desc = [[
|
||||
Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
|
||||
]],
|
||||
Functions =
|
||||
{
|
||||
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
|
||||
GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
|
||||
IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
|
||||
SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
|
||||
SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
|
||||
SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
|
||||
psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
|
||||
psNoPickup = { Notes = "The arrow cannot be picked up at all" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
PickupState =
|
||||
{
|
||||
Include = "ps.*",
|
||||
TextBefore = [[
|
||||
The following constants are used to signalize whether the arrow, once it lands, can be picked by
|
||||
players:
|
||||
]],
|
||||
},
|
||||
},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cArrowEntity
|
||||
|
||||
cFireChargeEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cFireChargeEntity
|
||||
|
||||
cGhastFireballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cGhastFireballEntity
|
||||
|
||||
cProjectileEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions =
|
||||
{
|
||||
GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
|
||||
GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
|
||||
GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
|
||||
IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
|
||||
},
|
||||
Constants =
|
||||
{
|
||||
pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
|
||||
pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
|
||||
pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
|
||||
pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
|
||||
pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
|
||||
pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
|
||||
pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
|
||||
pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
|
||||
pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
|
||||
pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
|
||||
pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
|
||||
},
|
||||
ConstantGroups =
|
||||
{
|
||||
ProjectileKind =
|
||||
{
|
||||
Include = "pk.*",
|
||||
TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
|
||||
},
|
||||
},
|
||||
Inherits = "cEntity",
|
||||
}, -- cProjectileEntity
|
||||
|
||||
cThrownEggEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEggEntity
|
||||
|
||||
cThrownEnderPearlEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownEnderPearlEntity
|
||||
|
||||
cThrownSnowballEntity =
|
||||
{
|
||||
Desc = "",
|
||||
Functions = {},
|
||||
Inherits = "cProjectileEntity",
|
||||
}, -- cThrownSnowballEntity
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user