cClientHandle: Alpha-sorted the sending functions.
This commit is contained in:
parent
3ccda572b3
commit
e65e0f1795
@ -145,7 +145,9 @@ public:
|
|||||||
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
|
void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player);
|
||||||
void SendDestroyEntity (const cEntity & a_Entity);
|
void SendDestroyEntity (const cEntity & a_Entity);
|
||||||
void SendDisconnect (const AString & a_Reason);
|
void SendDisconnect (const AString & a_Reason);
|
||||||
|
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
|
||||||
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
|
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||||
|
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
|
||||||
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
|
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
|
||||||
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
|
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
|
||||||
void SendEntityHeadLook (const cEntity & a_Entity);
|
void SendEntityHeadLook (const cEntity & a_Entity);
|
||||||
@ -156,6 +158,8 @@ public:
|
|||||||
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
|
void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
|
||||||
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
|
void SendEntityStatus (const cEntity & a_Entity, char a_Status);
|
||||||
void SendEntityVelocity (const cEntity & a_Entity);
|
void SendEntityVelocity (const cEntity & a_Entity);
|
||||||
|
void SendExperience (void);
|
||||||
|
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
|
||||||
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
|
void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion);
|
||||||
void SendGameMode (eGameMode a_GameMode);
|
void SendGameMode (eGameMode a_GameMode);
|
||||||
void SendHealth (void);
|
void SendHealth (void);
|
||||||
@ -164,15 +168,14 @@ public:
|
|||||||
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
|
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale);
|
||||||
void SendMapInfo (int a_ID, unsigned int a_Scale);
|
void SendMapInfo (int a_ID, unsigned int a_Scale);
|
||||||
void SendPaintingSpawn (const cPainting & a_Painting);
|
void SendPaintingSpawn (const cPainting & a_Painting);
|
||||||
void SendPickupSpawn (const cPickup & a_Pickup);
|
|
||||||
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
|
|
||||||
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
|
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
|
||||||
|
void SendPickupSpawn (const cPickup & a_Pickup);
|
||||||
void SendPlayerAbilities (void);
|
void SendPlayerAbilities (void);
|
||||||
void SendPlayerListAddPlayer (const cPlayer & a_Player);
|
void SendPlayerListAddPlayer (const cPlayer & a_Player);
|
||||||
void SendPlayerListRemovePlayer (const cPlayer & a_Player);
|
void SendPlayerListRemovePlayer (const cPlayer & a_Player);
|
||||||
|
void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
|
||||||
void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
|
void SendPlayerListUpdateGameMode (const cPlayer & a_Player);
|
||||||
void SendPlayerListUpdatePing (const cPlayer & a_Player);
|
void SendPlayerListUpdatePing (const cPlayer & a_Player);
|
||||||
void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName);
|
|
||||||
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
|
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
|
||||||
void SendPlayerMoveLook (void);
|
void SendPlayerMoveLook (void);
|
||||||
void SendPlayerPosition (void);
|
void SendPlayerPosition (void);
|
||||||
@ -180,11 +183,8 @@ public:
|
|||||||
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
|
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
|
||||||
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
|
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
|
||||||
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
|
void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks = false);
|
||||||
void SendExperience (void);
|
|
||||||
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
|
|
||||||
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
|
|
||||||
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
|
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
|
||||||
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
|
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
|
||||||
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
|
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
|
||||||
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
|
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
|
||||||
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
|
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
|
||||||
|
Loading…
Reference in New Issue
Block a user