Fixed a typo in cEntity doxycomments.
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@ -234,16 +234,16 @@ public:
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/// Returns the curently equipped weapon; empty item if none
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/// Returns the curently equipped weapon; empty item if none
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virtual cItem GetEquippedWeapon(void) const { return cItem(); }
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virtual cItem GetEquippedWeapon(void) const { return cItem(); }
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/// Returns the currently equipped helmet; empty item if nonte
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/// Returns the currently equipped helmet; empty item if none
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virtual cItem GetEquippedHelmet(void) const { return cItem(); }
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virtual cItem GetEquippedHelmet(void) const { return cItem(); }
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/// Returns the currently equipped chestplate; empty item if nonte
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/// Returns the currently equipped chestplate; empty item if none
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virtual cItem GetEquippedChestplate(void) const { return cItem(); }
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virtual cItem GetEquippedChestplate(void) const { return cItem(); }
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/// Returns the currently equipped leggings; empty item if nonte
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/// Returns the currently equipped leggings; empty item if none
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virtual cItem GetEquippedLeggings(void) const { return cItem(); }
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virtual cItem GetEquippedLeggings(void) const { return cItem(); }
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/// Returns the currently equipped boots; empty item if nonte
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/// Returns the currently equipped boots; empty item if none
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virtual cItem GetEquippedBoots(void) const { return cItem(); }
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virtual cItem GetEquippedBoots(void) const { return cItem(); }
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/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
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/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)
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