Was using "#else if" which is not valid apparently, now using "#elif"
git-svn-id: http://mc-server.googlecode.com/svn/trunk@391 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -541,7 +541,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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#if AXIS_ORDER == AXIS_ORDER_YZX
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char AboveBlock = GetBlock( Index+1 );
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#else if AXIS_ORDER == AXIS_ORDER_XZY
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#elif AXIS_ORDER == AXIS_ORDER_XZY
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char AboveBlock = GetBlock( Index + (c_ChunkWidth*c_ChunkWidth) );
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#endif
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if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
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@ -240,7 +240,7 @@ public:
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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return x + (z * c_ChunkWidth) + (y * c_ChunkWidth * c_ChunkWidth); // 1.2 is XZY
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#else if AXIS_ORDER == AXIS_ORDER_YZX
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth); // 1.1 is YZX
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#endif
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}
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@ -253,7 +253,7 @@ public:
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index / (c_ChunkWidth * c_ChunkWidth), // Y
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(index / c_ChunkWidth) % c_ChunkWidth // Z
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);
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#else if AXIS_ORDER == AXIS_ORDER_YZX
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return Vector3i( // 1.1
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index / (c_ChunkHeight * c_ChunkWidth), // X
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index % c_ChunkHeight, // Y
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@ -40,7 +40,7 @@ char cChunk::GetNibble(char* a_Buffer, int x, int y, int z)
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const int cindex = MakeIndexNoCheck(x, y, z)/2;
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#if AXIS_ORDER == AXIS_ORDER_XZY
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if( (x & 1) == 0 )
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#else if AXIS_ORDER == AXIS_ORDER_YZX
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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if( (y & 1) == 0 )
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#endif
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{ // First half byte
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@ -89,7 +89,7 @@ void cChunk::SetNibble(char* a_Buffer, int x, int y, int z, char light)
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int cindex = MakeIndexNoCheck(x, y, z)/2;
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#if AXIS_ORDER == AXIS_ORDER_XZY
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if( (x & 1) == 0 )
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#else if AXIS_ORDER == AXIS_ORDER_YZX
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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if( (y & 1) == 0 )
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#endif
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{ // First half byte
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@ -95,7 +95,7 @@ cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cha
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}
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}
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}
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#else if AXIS_ORDER == AXIS_ORDER_XZY
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#elif AXIS_ORDER == AXIS_ORDER_XZY
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for ( int i = 0; i < 16; ++i )
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{
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m_BitMap1 |= (1 << i);
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