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- Fixed variable names in a function.

This commit is contained in:
JoannisO 2014-06-04 12:37:51 +02:00
parent 2c103a713e
commit e5b345a9c9

View File

@ -199,12 +199,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector)
{
if( a_kind != cProjectileEntity::pkFireCharge )
if( a_Kind != cProjectileEntity::pkFireCharge )
{
a_ShootVector.y = a_ShootVector.y + 1;
}
m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_kind, NULL, NULL, &a_ShootVector);
m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
}