Fixed ItemCategory code example.
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@ -2570,8 +2570,8 @@ World:ForEachEntity(
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The following code snippet checks if the player holds a shovel.
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<pre class="prettyprint lang-lua">
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-- a_Player is a {{cPlayer}} object, possibly received as a hook param
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local HeldItem = a_Player:GetEquippedItem();
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if (cItemCategory:IsShovel(HeldItem.m_ItemType)) then
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local HeldItem = a_Player:GetEquippedItem()
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if (ItemCategory.IsShovel(HeldItem.m_ItemType)) then
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-- It's a shovel
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end
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</pre>
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