Fixed formatting. Moved UnloadUnusedChunks from public to private.
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@ -2966,6 +2966,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTaskSaveAllChunks:
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// cWorld::cTaskSaveAllChunks:
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@ -2975,6 +2976,9 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld::cTaskUnloadUnusedChunks
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// cWorld::cTaskUnloadUnusedChunks
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@ -2984,6 +2988,9 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorld::cChunkGeneratorCallbacks:
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// cWorld::cChunkGeneratorCallbacks:
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@ -252,10 +252,6 @@ public:
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bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
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bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
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bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
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bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
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/** Unloads all chunks immediately. Dangerous interface, may deadlock, use QueueUnloadUnusedChunks() instead*/
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void UnloadUnusedChunks(void);
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/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
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/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
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void QueueUnloadUnusedChunks(void); // tolua_export
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void QueueUnloadUnusedChunks(void); // tolua_export
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@ -882,6 +878,9 @@ private:
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/** Ticks all clients that are in this world */
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/** Ticks all clients that are in this world */
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void TickClients(float a_Dt);
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void TickClients(float a_Dt);
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/** Unloads all chunks immediately.*/
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void UnloadUnusedChunks(void);
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void UpdateSkyDarkness(void);
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void UpdateSkyDarkness(void);
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/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
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/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
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