Entity.cpp: Air timer comment fix
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@ -1263,7 +1263,7 @@ void cEntity::HandleAir(void)
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if (m_AirLevel <= 0)
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if (m_AirLevel <= 0)
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{
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{
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// Either reduce air level or damage player
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// Runs the air tick timer to check whether the player should be damaged
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if (m_AirTickTimer <= 0)
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if (m_AirTickTimer <= 0)
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{
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{
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// Damage player
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// Damage player
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