Fixed MobProximity Counter to remove chunk copys
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@ -24,8 +24,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl
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if (a_Distance < it->second.m_Distance)
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{
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it->second.m_Distance = a_Distance;
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ASSERT(false);
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//it->second.m_Chunk = a_Chunk;
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it->second.m_Chunk = &a_Chunk;
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}
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}
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@ -37,7 +36,7 @@ void cMobProximityCounter::convertMaps()
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{
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for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); ++itr)
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{
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m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk)));
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m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,*itr->second.m_Chunk)));
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}
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}
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@ -16,9 +16,9 @@ protected :
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// structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster)
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struct sDistanceAndChunk
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{
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sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {}
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sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {}
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double m_Distance;
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cChunk& m_Chunk;
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cChunk* m_Chunk;
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};
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struct sMonsterAndChunk
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{
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