cNBTChunkSerializer: Fixed alignment.
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@ -817,20 +817,20 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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// Add tile-entity into NBT:
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switch (a_Entity->GetBlockType())
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{
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case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break;
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
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case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *)a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
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case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
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case E_BLOCK_ENDER_CHEST: /* No need to be saved */ break;
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case E_BLOCK_ENDER_CHEST: /* No data to be saved */ break;
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case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break;
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case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
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case E_BLOCK_JUKEBOX: AddJukeboxEntity( (cJukeboxEntity *) a_Entity); break;
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case E_BLOCK_LIT_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
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case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
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case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
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case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break;
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case E_BLOCK_TRAPPED_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break;
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case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;
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case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
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default:
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