Changed the AddEntityEffect() params for easier calls.
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@ -3,7 +3,8 @@
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class cPawn;
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// tolua_begin
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class cEntityEffect {
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class cEntityEffect
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{
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public:
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/** All types of entity effects (numbers correspond to IDs) */
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@ -52,25 +53,21 @@ public:
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void SetDuration(int a_Duration) { m_Duration = a_Duration; }
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void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
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void SetUser(cPawn *a_User) { m_User = a_User; }
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void SetUser(cPawn * a_User) { m_User = a_User; }
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void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
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/**
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* An empty entity effect
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*/
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cEntityEffect();
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/** Creates an empty entity effect */
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cEntityEffect(void);
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/**
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* An entity effect
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* @param a_Duration How long this effect will last
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* @param a_Intensity How strong the effect will be applied
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* @param a_User The pawn that used this entity effect
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* @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1
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*/
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cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier = 1);
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/** Creates an entity effect of the specified type
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@param a_Duration How long this effect will last, in ticks
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@param a_Intensity How strong the effect will be applied
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@param a_User The pawn that used this entity effect
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_User, double a_DistanceModifier = 1);
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private:
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/** How long this effect will last */
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/** How long this effect will last, in ticks */
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int m_Duration;
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/** How strong the effect will be applied */
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@ -8,9 +8,9 @@
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
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: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
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, m_EntityEffects(tEffectMap())
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
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super(a_EntityType, 0, 0, 0, a_Width, a_Height),
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m_EntityEffects(tEffectMap())
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{
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}
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@ -24,22 +24,22 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copies values to prevent pesky wrong accesses and erasures
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cEntityEffect::eType effect_type = iter->first;
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cEntityEffect &effect_values = iter->second;
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cEntityEffect::eType EffectType = iter->first;
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cEntityEffect & EffectValues = iter->second;
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// Apply entity effect
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HandleEntityEffect(effect_type, effect_values);
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HandleEntityEffect(EffectType, EffectValues);
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// Increase the effect's tick counter
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effect_values.m_Ticks++;
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// Reduce the effect's duration
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EffectValues.m_Ticks++;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect if duration has elapsed
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if (effect_values.GetDuration() - effect_values.m_Ticks <= 0)
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if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0)
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{
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RemoveEntityEffect(effect_type);
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RemoveEntityEffect(EffectType);
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}
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// TODO: Check for discrepancies between client and server effect values
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@ -52,7 +52,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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void cPawn::KilledBy(cEntity *a_Killer)
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void cPawn::KilledBy(cEntity * a_Killer)
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{
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ClearEntityEffects();
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}
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@ -61,16 +61,15 @@ void cPawn::KilledBy(cEntity *a_Killer)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier)
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{
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if (a_EffectType == cEntityEffect::effNoEffect)
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{
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return;
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}
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a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier());
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m_EntityEffects[a_EffectType] = a_Effect;
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
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m_EntityEffects[a_EffectType] = cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, this, a_DistanceModifier);
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m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, (short)(a_EffectDurationTicks * a_DistanceModifier));
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}
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@ -93,13 +92,13 @@ void cPawn::ClearEntityEffects()
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for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
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{
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// Copy values to prevent pesky wrong erasures
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cEntityEffect::eType effect_type = iter->first;
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cEntityEffect::eType EffectType = iter->first;
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// Iterates (must be called before any possible erasure)
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++iter;
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// Remove effect
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RemoveEntityEffect(effect_type);
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RemoveEntityEffect(EffectType);
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}
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}
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@ -24,19 +24,21 @@ public:
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virtual void KilledBy(cEntity * a_Killer) override;
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// tolua_begin
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/** Applies an entity effect
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* @param a_EffectType The entity effect to apply
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* @param a_Effect The parameters of the effect
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
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@param a_EffectType The entity effect to apply
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@param a_Effect The parameters of the effect
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*/
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void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
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/** Removes a currently applied entity effect
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* @param a_EffectType The entity effect to remove
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*/
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@param a_EffectType The entity effect to remove
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*/
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void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
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/** Removes all currently applied entity effects (used when drinking milk) */
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void ClearEntityEffects();
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void ClearEntityEffects(void);
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// tolua_end
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protected:
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@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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void cPlayer::FoodPoison(int a_NumTicks)
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{
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AddEntityEffect(cEntityEffect::effHunger, cEntityEffect(a_NumTicks, 0, NULL));
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AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0);
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}
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@ -67,20 +67,25 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d
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bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
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{
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double distance_splash = (a_Entity->GetPosition() - m_HitPos).Length();
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if (distance_splash < 20)
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double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
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if (SplashDistance < 20)
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{
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// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
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// TODO: better equation
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double reduction = -0.25 * distance_splash + 1.0;
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if (reduction < 0) reduction = 0;
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m_EntityEffect.SetDistanceModifier(reduction);
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double Reduction = -0.25 * SplashDistance + 1.0;
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if (Reduction < 0)
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{
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Reduction = 0;
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}
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if (a_Entity->IsPawn())
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{
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((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect);
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((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction);
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}
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}
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return false;
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}
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@ -146,8 +146,7 @@ public:
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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// Called when potion is a drinkable potion
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short potion_damage = a_Item->m_ItemDamage;
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a_Player->AddEntityEffect(GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player));
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a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
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return true;
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@ -34,7 +34,7 @@ void cCaveSpider::Attack(float a_Dt)
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if (m_Target->IsPawn())
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{
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// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, cEntityEffect(140, 0, this));
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
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}
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}
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