Changed tbGravel. Vanilla has 3 layers of gravel and then stone.
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@ -104,9 +104,9 @@ static cDistortedHeightmap::sBlockInfo tbMycelium[] =
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static cDistortedHeightmap::sBlockInfo tbGravel[] =
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static cDistortedHeightmap::sBlockInfo tbGravel[] =
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{
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{
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_DIRT, 0},
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_DIRT, 0},
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_DIRT, 0},
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{E_BLOCK_STONE, 0},
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} ;
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} ;
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static cDistortedHeightmap::sBlockInfo tbStone[] =
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static cDistortedHeightmap::sBlockInfo tbStone[] =
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