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Make StatSerializer a namespace

This commit is contained in:
Tiger Wang 2020-08-20 23:27:08 +01:00
parent 8cca3db61b
commit e23dcffaff
3 changed files with 98 additions and 112 deletions

View File

@ -2327,8 +2327,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
StatSerializer.Load();
StatSerializer::Load(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
}
catch (...)
{
@ -2476,8 +2475,7 @@ bool cPlayer::SaveToDisk()
{
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
StatSerializer.Save();
StatSerializer::Save(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
}
catch (...)
{

View File

@ -104,53 +104,29 @@ static const std::unordered_map<std::string_view, Statistic> LegacyMapping
cStatSerializer::cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName) :
m_Manager(Manager),
m_Path(WorldPath + cFile::GetPathSeparator() + "stats")
namespace StatSerializer
{
auto MakeStatisticsDirectory(const std::string & WorldPath, std::string FileName)
{
// Even though stats are shared between worlds, they are (usually) saved
// inside the folder of the default world.
// Path to the world's statistics folder.
const auto Path = WorldPath + cFile::GetPathSeparator() + "stats";
// Ensure that the directory exists.
cFile::CreateFolder(m_Path);
cFile::CreateFolder(Path);
m_Path += cFile::GetPathSeparator() + std::move(FileName) + ".json";
return Path + cFile::GetPathSeparator() + std::move(FileName) + ".json";
}
void cStatSerializer::Load(void)
void SaveStatToJSON(const cStatManager & Manager, Json::Value & a_Out)
{
Json::Value Root;
InputFileStream(m_Path) >> Root;
LoadLegacyFromJSON(Root);
LoadCustomStatFromJSON(Root["stats"]["custom"]);
}
void cStatSerializer::Save(void)
{
Json::Value Root;
SaveStatToJSON(Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
OutputFileStream(m_Path) << Root;
}
void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
{
m_Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
Manager.ForEachStatisticType([&a_Out](const cStatManager::CustomStore & Store)
{
if (Store.empty())
{
@ -170,7 +146,7 @@ void cStatSerializer::SaveStatToJSON(Json::Value & a_Out)
void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In)
void LoadLegacyFromJSON(cStatManager & Manager, const Json::Value & In)
{
for (auto Entry = In.begin(); Entry != In.end(); ++Entry)
{
@ -179,7 +155,7 @@ void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In)
if ((FindResult != LegacyMapping.end()) && Entry->isInt())
{
m_Manager.SetValue(FindResult->second, Entry->asInt());
Manager.SetValue(FindResult->second, Entry->asInt());
}
}
}
@ -188,7 +164,7 @@ void cStatSerializer::LoadLegacyFromJSON(const Json::Value & In)
void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
void LoadCustomStatFromJSON(cStatManager & Manager, const Json::Value & a_In)
{
for (auto it = a_In.begin(); it != a_In.end(); ++it)
{
@ -203,7 +179,7 @@ void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
const auto & StatName = StatInfo.second;
try
{
m_Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
Manager.SetValue(NamespaceSerializer::ToCustomStatistic(StatName), it->asInt());
}
catch (const std::out_of_range & Oops)
{
@ -215,3 +191,31 @@ void cStatSerializer::LoadCustomStatFromJSON(const Json::Value & a_In)
}
}
}
void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
InputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) >> Root;
LoadLegacyFromJSON(Manager, Root);
LoadCustomStatFromJSON(Manager, Root["stats"]["custom"]);
}
void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName)
{
Json::Value Root;
SaveStatToJSON(Manager, Root["stats"]);
Root["DataVersion"] = NamespaceSerializer::DataVersion();
OutputFileStream(MakeStatisticsDirectory(WorldPath, FileName)) << Root;
}
}

View File

@ -21,27 +21,11 @@ namespace Json { class Value; }
class cStatSerializer
namespace StatSerializer
{
public:
cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
/* Try to load the player statistics. */
void Load(void);
void Load(cStatManager & Manager, const std::string & WorldPath, std::string FileName);
/* Try to save the player statistics. */
void Save(void);
private:
void SaveStatToJSON(Json::Value & a_Out);
void LoadLegacyFromJSON(const Json::Value & In);
void LoadCustomStatFromJSON(const Json::Value & a_In);
cStatManager & m_Manager;
std::string m_Path;
} ;
void Save(const cStatManager & Manager, const std::string & WorldPath, std::string FileName);
}