Merge pull request #1329 from mc-server/Move
Better OnPlayerMoving hook.
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commit
e045a25e10
@ -11,9 +11,11 @@ return
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
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{ Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
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{ Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
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},
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Returns = [[
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If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
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If the function returns true, movement is prohibited.</p>
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<p>
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If the function returns false or no value, other plugins' callbacks are called and finally the new
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position is permanently stored in the cPlayer object.</p>
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@ -73,7 +73,7 @@ public:
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virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
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virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
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virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
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virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) = 0;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
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@ -835,14 +835,14 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block
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bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
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bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
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{
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
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m_LuaState.Call((int)(**itr), &a_Player, &a_OldPosition, &a_NewPosition, cLuaState::Return, res);
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if (res)
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{
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return true;
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@ -98,7 +98,7 @@ public:
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virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
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virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
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virtual bool OnPlayerJoined (cPlayer & a_Player) override;
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virtual bool OnPlayerMoved (cPlayer & a_Player) override;
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virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) override;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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@ -849,14 +849,14 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
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bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
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{
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FIND_HOOK(HOOK_PLAYER_MOVING);
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VERIFY_HOOK;
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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if ((*itr)->OnPlayerMoved(a_Player))
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if ((*itr)->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition))
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{
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return true;
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}
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@ -206,7 +206,7 @@ public:
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bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
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bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
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bool CallHookPlayerJoined (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player);
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bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
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bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
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bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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@ -225,16 +225,24 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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SendExperience();
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}
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bool CanMove = true;
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if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
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{
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// Apply food exhaustion from movement:
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ApplyFoodExhaustionFromMovement();
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cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition()))
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{
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CanMove = false;
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TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
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}
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m_ClientHandle->StreamChunks();
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}
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BroadcastMovementUpdate(m_ClientHandle);
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if (CanMove)
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{
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BroadcastMovementUpdate(m_ClientHandle);
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}
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if (m_Health > 0) // make sure player is alive
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{
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