Renamed cWindow constants to include the "wt" prefix.
This commit is contained in:
parent
1a29c19619
commit
df20c19986
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
** Lua binding: AllToLua
|
** Lua binding: AllToLua
|
||||||
** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58.
|
** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
@ -31025,17 +31025,17 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
|
|||||||
tolua_endmodule(tolua_S);
|
tolua_endmodule(tolua_S);
|
||||||
tolua_cclass(tolua_S,"cWindow","cWindow","",NULL);
|
tolua_cclass(tolua_S,"cWindow","cWindow","",NULL);
|
||||||
tolua_beginmodule(tolua_S,"cWindow");
|
tolua_beginmodule(tolua_S,"cWindow");
|
||||||
tolua_constant(tolua_S,"Inventory",cWindow::Inventory);
|
tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory);
|
||||||
tolua_constant(tolua_S,"Chest",cWindow::Chest);
|
tolua_constant(tolua_S,"wtChest",cWindow::wtChest);
|
||||||
tolua_constant(tolua_S,"Workbench",cWindow::Workbench);
|
tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench);
|
||||||
tolua_constant(tolua_S,"Furnace",cWindow::Furnace);
|
tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace);
|
||||||
tolua_constant(tolua_S,"DropSpenser",cWindow::DropSpenser);
|
tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser);
|
||||||
tolua_constant(tolua_S,"Enchantment",cWindow::Enchantment);
|
tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment);
|
||||||
tolua_constant(tolua_S,"Brewery",cWindow::Brewery);
|
tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery);
|
||||||
tolua_constant(tolua_S,"NPCTrade",cWindow::NPCTrade);
|
tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade);
|
||||||
tolua_constant(tolua_S,"Beacon",cWindow::Beacon);
|
tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon);
|
||||||
tolua_constant(tolua_S,"Anvil",cWindow::Anvil);
|
tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil);
|
||||||
tolua_constant(tolua_S,"Hopper",cWindow::Hopper);
|
tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper);
|
||||||
tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00);
|
tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00);
|
||||||
tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00);
|
tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00);
|
||||||
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00);
|
tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00);
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
** Lua binding: AllToLua
|
** Lua binding: AllToLua
|
||||||
** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58.
|
** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/* Exported function */
|
/* Exported function */
|
||||||
|
@ -469,12 +469,12 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam
|
|||||||
void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
|
void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
|
||||||
{
|
{
|
||||||
// This is for creative Inventory changes
|
// This is for creative Inventory changes
|
||||||
if (m_Player->GetGameMode() != eGameMode_Creative)
|
if (m_Player->IsGameModeCreative())
|
||||||
{
|
{
|
||||||
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
|
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (m_Player->GetWindow()->GetWindowType() != cWindow::Inventory)
|
if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory)
|
||||||
{
|
{
|
||||||
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
|
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
|
||||||
return;
|
return;
|
||||||
|
@ -31,8 +31,8 @@ cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_Slo
|
|||||||
// If appropriate, add an Armor slot area:
|
// If appropriate, add an Armor slot area:
|
||||||
switch (a_WindowType)
|
switch (a_WindowType)
|
||||||
{
|
{
|
||||||
case cWindow::Inventory:
|
case cWindow::wtInventory:
|
||||||
case cWindow::Workbench:
|
case cWindow::wtWorkbench:
|
||||||
{
|
{
|
||||||
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
|
m_SlotAreas.push_back(new cSlotAreaArmor(*this));
|
||||||
break;
|
break;
|
||||||
|
@ -963,7 +963,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
|
|||||||
|
|
||||||
void cProtocol125::SendWindowClose(const cWindow & a_Window)
|
void cProtocol125::SendWindowClose(const cWindow & a_Window)
|
||||||
{
|
{
|
||||||
if (a_Window.GetWindowType() == cWindow::Inventory)
|
if (a_Window.GetWindowType() == cWindow::wtInventory)
|
||||||
{
|
{
|
||||||
// Do not send inventory-window-close
|
// Do not send inventory-window-close
|
||||||
return;
|
return;
|
||||||
|
@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset,
|
|||||||
|
|
||||||
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
|
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
|
||||||
{
|
{
|
||||||
if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
|
if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
|
||||||
{
|
{
|
||||||
// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
|
// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
|
||||||
SetSlot(a_SlotNum, a_Player, a_ClickedItem);
|
SetSlot(a_SlotNum, a_Player, a_ClickedItem);
|
||||||
|
@ -23,7 +23,7 @@ char cWindow::m_WindowIDCounter = 1;
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle) :
|
cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
|
||||||
m_WindowID((++m_WindowIDCounter) % 127),
|
m_WindowID((++m_WindowIDCounter) % 127),
|
||||||
m_WindowType(a_WindowType),
|
m_WindowType(a_WindowType),
|
||||||
m_WindowTitle(a_WindowTitle),
|
m_WindowTitle(a_WindowTitle),
|
||||||
@ -31,7 +31,7 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
|
|||||||
m_IsDestroyed(false),
|
m_IsDestroyed(false),
|
||||||
m_ShouldDistributeToHotbarFirst(true)
|
m_ShouldDistributeToHotbarFirst(true)
|
||||||
{
|
{
|
||||||
if (a_WindowType == Inventory)
|
if (a_WindowType == wtInventory)
|
||||||
{
|
{
|
||||||
m_WindowID = 0;
|
m_WindowID = 0;
|
||||||
}
|
}
|
||||||
@ -277,7 +277,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
|
|||||||
|
|
||||||
m_OpenedBy.remove(&a_Player);
|
m_OpenedBy.remove(&a_Player);
|
||||||
|
|
||||||
if ((m_WindowType != Inventory) && m_OpenedBy.empty())
|
if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
|
||||||
{
|
{
|
||||||
Destroy();
|
Destroy();
|
||||||
}
|
}
|
||||||
@ -703,7 +703,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
|||||||
// cInventoryWindow:
|
// cInventoryWindow:
|
||||||
|
|
||||||
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
|
cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
|
||||||
cWindow(cWindow::Inventory, "Inventory"),
|
cWindow(wtInventory, "Inventory"),
|
||||||
m_Player(a_Player)
|
m_Player(a_Player)
|
||||||
{
|
{
|
||||||
m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
|
m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
|
||||||
@ -720,7 +720,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
|
|||||||
// cCraftingWindow:
|
// cCraftingWindow:
|
||||||
|
|
||||||
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||||
cWindow(cWindow::Workbench, "Crafting Table")
|
cWindow(wtWorkbench, "Crafting Table")
|
||||||
{
|
{
|
||||||
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
|
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
|
||||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||||
@ -735,7 +735,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
|||||||
// cChestWindow:
|
// cChestWindow:
|
||||||
|
|
||||||
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
|
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
|
||||||
cWindow(cWindow::Chest, "Chest"),
|
cWindow(wtChest, "Chest"),
|
||||||
m_World(a_Chest->GetWorld()),
|
m_World(a_Chest->GetWorld()),
|
||||||
m_BlockX(a_Chest->GetPosX()),
|
m_BlockX(a_Chest->GetPosX()),
|
||||||
m_BlockY(a_Chest->GetPosY()),
|
m_BlockY(a_Chest->GetPosY()),
|
||||||
@ -757,7 +757,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
|
|||||||
|
|
||||||
|
|
||||||
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
|
cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
|
||||||
cWindow(cWindow::Chest, "Double Chest"),
|
cWindow(wtChest, "Double Chest"),
|
||||||
m_World(a_PrimaryChest->GetWorld()),
|
m_World(a_PrimaryChest->GetWorld()),
|
||||||
m_BlockX(a_PrimaryChest->GetPosX()),
|
m_BlockX(a_PrimaryChest->GetPosX()),
|
||||||
m_BlockY(a_PrimaryChest->GetPosY()),
|
m_BlockY(a_PrimaryChest->GetPosY()),
|
||||||
@ -796,7 +796,7 @@ cChestWindow::~cChestWindow()
|
|||||||
// cDropSpenserWindow:
|
// cDropSpenserWindow:
|
||||||
|
|
||||||
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
|
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
|
||||||
cWindow(cWindow::DropSpenser, "Dropspenser")
|
cWindow(wtDropSpenser, "Dropspenser")
|
||||||
{
|
{
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
m_ShouldDistributeToHotbarFirst = false;
|
||||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
|
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
|
||||||
@ -812,7 +812,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
|
|||||||
// cHopperWindow:
|
// cHopperWindow:
|
||||||
|
|
||||||
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
|
cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
|
||||||
super(cWindow::Hopper, "Hopper")
|
super(wtHopper, "Hopper")
|
||||||
{
|
{
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
m_ShouldDistributeToHotbarFirst = false;
|
||||||
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
|
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
|
||||||
@ -828,7 +828,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn
|
|||||||
// cFurnaceWindow:
|
// cFurnaceWindow:
|
||||||
|
|
||||||
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
|
cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
|
||||||
cWindow(cWindow::Furnace, "Furnace")
|
cWindow(wtFurnace, "Furnace")
|
||||||
{
|
{
|
||||||
m_ShouldDistributeToHotbarFirst = false;
|
m_ShouldDistributeToHotbarFirst = false;
|
||||||
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
|
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
|
||||||
|
@ -49,17 +49,17 @@ class cWindow
|
|||||||
public:
|
public:
|
||||||
enum WindowType
|
enum WindowType
|
||||||
{
|
{
|
||||||
Inventory = -1, // This value is never actually sent to a client
|
wtInventory = -1, // This value is never actually sent to a client
|
||||||
Chest = 0,
|
wtChest = 0,
|
||||||
Workbench = 1,
|
wtWorkbench = 1,
|
||||||
Furnace = 2,
|
wtFurnace = 2,
|
||||||
DropSpenser = 3, // Dropper or Dispenser
|
wtDropSpenser = 3, // Dropper or Dispenser
|
||||||
Enchantment = 4,
|
wtEnchantment = 4,
|
||||||
Brewery = 5,
|
wtBrewery = 5,
|
||||||
NPCTrade = 6,
|
wtNPCTrade = 6,
|
||||||
Beacon = 7,
|
wtBeacon = 7,
|
||||||
Anvil = 8,
|
wtAnvil = 8,
|
||||||
Hopper = 9,
|
wtHopper = 9,
|
||||||
};
|
};
|
||||||
|
|
||||||
// tolua_end
|
// tolua_end
|
||||||
|
Loading…
Reference in New Issue
Block a user