Renamed cWindow constants to include the "wt" prefix.
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58.
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** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03.
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*/
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#ifndef __cplusplus
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@ -31025,17 +31025,17 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"cWindow","cWindow","",NULL);
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tolua_beginmodule(tolua_S,"cWindow");
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tolua_constant(tolua_S,"Inventory",cWindow::Inventory);
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tolua_constant(tolua_S,"Chest",cWindow::Chest);
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tolua_constant(tolua_S,"Workbench",cWindow::Workbench);
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tolua_constant(tolua_S,"Furnace",cWindow::Furnace);
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tolua_constant(tolua_S,"DropSpenser",cWindow::DropSpenser);
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tolua_constant(tolua_S,"Enchantment",cWindow::Enchantment);
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tolua_constant(tolua_S,"Brewery",cWindow::Brewery);
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tolua_constant(tolua_S,"NPCTrade",cWindow::NPCTrade);
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tolua_constant(tolua_S,"Beacon",cWindow::Beacon);
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tolua_constant(tolua_S,"Anvil",cWindow::Anvil);
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tolua_constant(tolua_S,"Hopper",cWindow::Hopper);
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tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory);
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tolua_constant(tolua_S,"wtChest",cWindow::wtChest);
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tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench);
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tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace);
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tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser);
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tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment);
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tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery);
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tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade);
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tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon);
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tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil);
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tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper);
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tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00);
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tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00);
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tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58.
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** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04.
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*/
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/* Exported function */
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@ -469,12 +469,12 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam
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void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem)
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{
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// This is for creative Inventory changes
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if (m_Player->GetGameMode() != eGameMode_Creative)
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if (m_Player->IsGameModeCreative())
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{
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LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
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return;
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}
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if (m_Player->GetWindow()->GetWindowType() != cWindow::Inventory)
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if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory)
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{
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LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
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return;
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@ -31,8 +31,8 @@ cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_Slo
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// If appropriate, add an Armor slot area:
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switch (a_WindowType)
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{
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case cWindow::Inventory:
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case cWindow::Workbench:
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case cWindow::wtInventory:
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case cWindow::wtWorkbench:
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{
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m_SlotAreas.push_back(new cSlotAreaArmor(*this));
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break;
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@ -963,7 +963,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
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void cProtocol125::SendWindowClose(const cWindow & a_Window)
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{
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if (a_Window.GetWindowType() == cWindow::Inventory)
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if (a_Window.GetWindowType() == cWindow::wtInventory)
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{
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// Do not send inventory-window-close
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return;
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@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset,
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void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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{
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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@ -23,7 +23,7 @@ char cWindow::m_WindowIDCounter = 1;
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cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle) :
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cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
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m_WindowID((++m_WindowIDCounter) % 127),
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m_WindowType(a_WindowType),
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m_WindowTitle(a_WindowTitle),
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@ -31,7 +31,7 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle
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m_IsDestroyed(false),
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m_ShouldDistributeToHotbarFirst(true)
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{
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if (a_WindowType == Inventory)
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if (a_WindowType == wtInventory)
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{
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m_WindowID = 0;
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}
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@ -277,7 +277,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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m_OpenedBy.remove(&a_Player);
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if ((m_WindowType != Inventory) && m_OpenedBy.empty())
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if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
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{
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Destroy();
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}
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@ -703,7 +703,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
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// cInventoryWindow:
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cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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cWindow(cWindow::Inventory, "Inventory"),
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cWindow(wtInventory, "Inventory"),
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m_Player(a_Player)
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{
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m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers
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@ -720,7 +720,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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// cCraftingWindow:
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cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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cWindow(cWindow::Workbench, "Crafting Table")
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cWindow(wtWorkbench, "Crafting Table")
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{
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m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@ -735,7 +735,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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// cChestWindow:
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cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cWindow(cWindow::Chest, "Chest"),
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cWindow(wtChest, "Chest"),
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m_World(a_Chest->GetWorld()),
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m_BlockX(a_Chest->GetPosX()),
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m_BlockY(a_Chest->GetPosY()),
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@ -757,7 +757,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
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cWindow(cWindow::Chest, "Double Chest"),
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cWindow(wtChest, "Double Chest"),
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m_World(a_PrimaryChest->GetWorld()),
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m_BlockX(a_PrimaryChest->GetPosX()),
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m_BlockY(a_PrimaryChest->GetPosY()),
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@ -796,7 +796,7 @@ cChestWindow::~cChestWindow()
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// cDropSpenserWindow:
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cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
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cWindow(cWindow::DropSpenser, "Dropspenser")
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cWindow(wtDropSpenser, "Dropspenser")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
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@ -812,7 +812,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
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// cHopperWindow:
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cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
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super(cWindow::Hopper, "Hopper")
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super(wtHopper, "Hopper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this));
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@ -828,7 +828,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn
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// cFurnaceWindow:
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cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
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cWindow(cWindow::Furnace, "Furnace")
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cWindow(wtFurnace, "Furnace")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
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@ -49,17 +49,17 @@ class cWindow
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public:
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enum WindowType
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{
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Inventory = -1, // This value is never actually sent to a client
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Chest = 0,
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Workbench = 1,
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Furnace = 2,
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DropSpenser = 3, // Dropper or Dispenser
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Enchantment = 4,
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Brewery = 5,
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NPCTrade = 6,
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Beacon = 7,
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Anvil = 8,
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Hopper = 9,
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wtInventory = -1, // This value is never actually sent to a client
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wtChest = 0,
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wtWorkbench = 1,
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wtFurnace = 2,
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wtDropSpenser = 3, // Dropper or Dispenser
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wtEnchantment = 4,
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wtBrewery = 5,
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wtNPCTrade = 6,
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wtBeacon = 7,
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wtAnvil = 8,
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wtHopper = 9,
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};
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// tolua_end
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