Moved cFireChargeEntity out of ProjectileEntity.h
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08b77f4880
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de7eaa5735
@ -18,6 +18,7 @@
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#include "ProjectileEnderPearl.h"
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#include "ProjectileExpBottle.h"
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#include "ProjectileSnowball.h"
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#include "ProjectileFireCharge.h"
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@ -520,57 +521,4 @@ void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFireChargeEntity :
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
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}
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}
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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// TODO: Some entities are immune to hits
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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}
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}
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@ -165,34 +165,6 @@ protected:
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class cFireChargeEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cFireChargeEntity);
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cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// tolua_begin
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} ;
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// tolua_end
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50
src/Entities/ProjectileFireCharge.cpp
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50
src/Entities/ProjectileFireCharge.cpp
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@ -0,0 +1,50 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ProjectileFireCharge.h"
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#include "../World.h"
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cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
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{
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SetSpeed(a_Speed);
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SetGravity(0);
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}
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void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
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{
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m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
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}
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}
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void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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}
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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Destroy();
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Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
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// TODO: Some entities are immune to hits
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a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
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}
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36
src/Entities/ProjectileFireCharge.h
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36
src/Entities/ProjectileFireCharge.h
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@ -0,0 +1,36 @@
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//
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// ProjectileFireCharge.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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class cFireChargeEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cFireChargeEntity);
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cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// tolua_begin
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} ;
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@ -3,6 +3,7 @@
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#include "Blaze.h"
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#include "../World.h"
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#include "../Entities/ProjectileFireCharge.h"
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@ -39,6 +39,7 @@
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#include "../Entities/ProjectileEgg.h"
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#include "../Entities/ProjectileEnderPearl.h"
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#include "../Entities/ProjectileSnowball.h"
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#include "../Entities/ProjectileFireCharge.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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