Remove DoesDropOnUnsuitable
This is only overridden false in Vines and Snow. It is called when a CanBeAt check fails, to determine whether DropBlockAsPickups is called. However, Vines and Snow already drop nothing without the right tool, so this function is superfluous.
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@ -494,14 +494,7 @@ void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector
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return;
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}
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if (DoesDropOnUnsuitable())
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{
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a_ChunkInterface.DropBlockAsPickups(a_BlockPos);
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}
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else
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{
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a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_AIR, 0);
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}
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a_ChunkInterface.DropBlockAsPickups(a_BlockPos);
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}
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@ -571,15 +564,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface,
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bool cBlockHandler::DoesDropOnUnsuitable(void) const
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{
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return true;
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}
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bool cBlockHandler::IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const
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{
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// Default functionality: Test the height, since we assume full voxels with varying height
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@ -166,10 +166,6 @@ public:
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@param a_Meta Meta value of the block currently at a_Pos */
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virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, const Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const;
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/** Returns if this block drops if it gets destroyed by an unsuitable situation.
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Default: true */
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virtual bool DoesDropOnUnsuitable(void) const;
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/** Tests if a_RelPosition is inside the block, where a_RelPosition is relative to the origin of the block.
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Coords in a_RelPosition are guaranteed to be in the [0..1] range. */
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virtual bool IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const;
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@ -120,15 +120,6 @@ private:
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virtual bool DoesDropOnUnsuitable(void) const override
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{
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return false;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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@ -180,10 +180,6 @@ private:
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if ((Common == 0) && !HasTop)
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{
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// The vine just lost all its support, destroy the block:
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if (DoesDropOnUnsuitable())
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{
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a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos));
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}
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a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
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return false;
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}
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@ -207,15 +203,6 @@ private:
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virtual bool DoesDropOnUnsuitable(void) const override
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{
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return false;
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}
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virtual void OnUpdate(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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@ -299,10 +299,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
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// Wash away the block there, if possible:
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if (CanWashAway(BlockType))
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{
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if (cBlockHandler::For(BlockType).DoesDropOnUnsuitable())
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{
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m_World.DropBlockAsPickups(absPos, nullptr, nullptr);
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}
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m_World.DropBlockAsPickups(absPos, nullptr, nullptr);
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} // if (CanWashAway)
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// Spread:
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@ -194,15 +194,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface,
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bool cBlockHandler::DoesDropOnUnsuitable(void) const
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const
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{
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}
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@ -196,15 +196,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface,
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bool cBlockHandler::DoesDropOnUnsuitable(void) const
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const
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{
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}
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@ -114,15 +114,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface,
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bool cBlockHandler::DoesDropOnUnsuitable(void) const
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{
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return true;
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}
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void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const
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{
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}
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