Slight performance improvement in cWorld::FindClosestPlayer()
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@ -2202,15 +2202,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
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Vector3f Pos = (*itr)->GetPosition();
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Vector3f Pos = (*itr)->GetPosition();
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float Distance = (Pos - a_Pos).Length();
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float Distance = (Pos - a_Pos).Length();
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if (Distance <= a_SightLimit)
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if (Distance < ClosestDistance)
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{
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{
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if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
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if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
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{
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{
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if (Distance < ClosestDistance)
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ClosestDistance = Distance;
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{
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ClosestPlayer = *itr;
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ClosestDistance = Distance;
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ClosestPlayer = *itr;
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}
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}
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}
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}
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}
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}
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}
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