Added cWorld::SpawnExperienceOrb function.
Most mobs now give proper Exp.
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@ -259,9 +259,56 @@ void cMonster::KilledBy(cEntity * a_Killer)
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{
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m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
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}
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// ToDo: Proper Exp per mob.
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cExpOrb * ExpOrb = new cExpOrb(GetPosX(), GetPosY(), GetPosZ(), 1);
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ExpOrb->Initialize(m_World);
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int Exp;
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switch (m_MobType)
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{
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// Animals
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case cMonster::mtChicken:
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case cMonster::mtCow:
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case cMonster::mtHorse:
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case cMonster::mtPig:
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case cMonster::mtSheep:
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case cMonster::mtSquid:
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case cMonster::mtMooshroom:
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case cMonster::mtOcelot:
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case cMonster::mtWolf:
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{
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Exp = m_World->GetTickRandomNumber(2) + 1;
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}
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// Monsters
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case cMonster::mtCaveSpider:
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case cMonster::mtCreeper:
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case cMonster::mtEnderman:
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case cMonster::mtGhast:
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case cMonster::mtSilverfish:
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case cMonster::mtSkeleton:
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case cMonster::mtSpider:
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case cMonster::mtWitch:
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case cMonster::mtZombie:
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case cMonster::mtZombiePigman:
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case cMonster::mtSlime:
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case cMonster::mtMagmaCube:
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{
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Exp = 6 + (m_World->GetTickRandomNumber(2));
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}
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// Bosses
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case cMonster::mtEnderDragon:
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{
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Exp = 12000;
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}
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case cMonster::mtWither:
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{
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Exp = 50;
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}
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default:
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{
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Exp = 0;
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}
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}
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m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Exp);
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m_DestroyTimer = 0;
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}
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@ -13,6 +13,7 @@
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#include "OSSupport/Timer.h"
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// Entities (except mobs):
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#include "Entities/ExpOrb.h"
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#include "Entities/Pickup.h"
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#include "Entities/Player.h"
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#include "Entities/TNTEntity.h"
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@ -1561,6 +1562,16 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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void cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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{
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cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);
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ExpOrb->Initialize(this);
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}
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff)
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{
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cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
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@ -353,6 +353,9 @@ public:
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/// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
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void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
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/// Spawns an experience orb at the given location with the given reward.
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void SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
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void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
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