World pre-generation distance is settable in world.ini.
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@ -394,10 +394,14 @@ void cWorld::InitializeSpawn(void)
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// For the debugging builds, don't make the server build too much world upon start:
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// For the debugging builds, don't make the server build too much world upon start:
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#if defined(_DEBUG) || defined(ANDROID_NDK)
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#if defined(_DEBUG) || defined(ANDROID_NDK)
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int ViewDist = 9;
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const int DefaultViewDist = 9;
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#else
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#else
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int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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#endif // _DEBUG
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#endif // _DEBUG
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cIniFile IniFile;
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IniFile.ReadFile(m_IniFileName);
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int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
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IniFile.WriteFile(m_IniFileName);
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LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
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LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
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for (int x = 0; x < ViewDist; x++)
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for (int x = 0; x < ViewDist; x++)
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