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Implemented the OnWorldTick hook.

Triggerred for each world every time it ticks, parameters are the cWorld and the previous tick length (a_Dt)
This commit is contained in:
madmaxoft 2013-08-19 09:28:22 +02:00
parent 909a9c6973
commit dd030fa892
6 changed files with 40 additions and 0 deletions

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@ -94,6 +94,7 @@ public:
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
virtual bool OnWeatherChanged (cWorld & a_World) = 0; virtual bool OnWeatherChanged (cWorld & a_World) = 0;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0;
/** Handles the command split into a_Split, issued by player a_Player. /** Handles the command split into a_Split, issued by player a_Player.
Command permissions have already been checked. Command permissions have already been checked.

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@ -734,6 +734,17 @@ bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather
bool cPlugin_NewLua::OnWorldTick(cWorld & a_World, float a_Dt)
{
cCSLock Lock(m_CriticalSection);
m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WORLD_TICK), &a_World, a_Dt);
return false;
}
bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
{ {
ASSERT(!a_Split.empty()); ASSERT(!a_Split.empty());
@ -908,6 +919,7 @@ const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
default: return NULL; default: return NULL;
} // switch (a_Hook) } // switch (a_Hook)
} }

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@ -90,6 +90,7 @@ public:
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld & a_World) override; virtual bool OnWeatherChanged (cWorld & a_World) override;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override;
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;

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@ -1180,6 +1180,27 @@ bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewW
bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK);
if (Plugins == m_Hooks.end())
{
return false;
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnWorldTick(a_World, a_Dt))
{
return true;
}
}
return false;
}
bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions)
{ {
ASSERT(a_Player != NULL); ASSERT(a_Player != NULL);

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@ -106,6 +106,7 @@ public: // tolua_export
HOOK_UPDATING_SIGN, HOOK_UPDATING_SIGN,
HOOK_WEATHER_CHANGED, HOOK_WEATHER_CHANGED,
HOOK_WEATHER_CHANGING, HOOK_WEATHER_CHANGING,
HOOK_WORLD_TICK,
// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants, // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
// and it definitely needs adding in cPlugin_NewLua::GetHookFnName() ! // and it definitely needs adding in cPlugin_NewLua::GetHookFnName() !
@ -184,6 +185,7 @@ public: // tolua_export
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanged (cWorld & a_World);
bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
bool CallHookWorldTick (cWorld & a_World, float a_Dt);
bool DisablePlugin(const AString & a_PluginName); // tolua_export bool DisablePlugin(const AString & a_PluginName); // tolua_export
bool LoadPlugin (const AString & a_PluginName); // tolua_export bool LoadPlugin (const AString & a_PluginName); // tolua_export

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@ -576,6 +576,9 @@ void cWorld::Stop(void)
void cWorld::Tick(float a_Dt) void cWorld::Tick(float a_Dt)
{ {
// Call the plugins
cPluginManager::Get()->CallHookWorldTick(*this, a_Dt);
// We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it
m_WorldAgeSecs += (double)a_Dt / 1000.0; m_WorldAgeSecs += (double)a_Dt / 1000.0;
m_TimeOfDaySecs += (double)a_Dt / 1000.0; m_TimeOfDaySecs += (double)a_Dt / 1000.0;