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Added cWorld::IsWeatherXXX() functions

This commit is contained in:
madmaxoft 2013-10-04 08:38:38 +02:00
parent 09718bee7d
commit dcea29ec30
3 changed files with 143 additions and 3 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:22.
** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:37.
*/
#ifndef __cplusplus
@ -13314,6 +13314,134 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: IsWeatherSunny of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00
static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL);
#endif
{
bool tolua_ret = (bool) self->IsWeatherSunny();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: IsWeatherRain of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00
static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL);
#endif
{
bool tolua_ret = (bool) self->IsWeatherRain();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: IsWeatherStorm of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00
static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL);
#endif
{
bool tolua_ret = (bool) self->IsWeatherStorm();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: IsWeatherWet of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00
static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL);
#endif
{
bool tolua_ret = (bool) self->IsWeatherWet();
tolua_pushboolean(tolua_S,(bool)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetNextBlockTick of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
@ -29902,6 +30030,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00);
tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00);
tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00);
tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00);
tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:23.
** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:38.
*/
/* Exported function */

View File

@ -554,8 +554,16 @@ public:
/// Forces a weather change in the next game tick
void ChangeWeather (void);
/// Returns the current weather
/// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible
eWeather GetWeather (void) const { return m_Weather; };
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
bool IsWeatherRain (void) const { return (m_Weather == wRain); }
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
/// Returns true if the current weather has any precipitation - rain or storm
bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
// tolua_end
cChunkGenerator & GetGenerator(void) { return m_Generator; }