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Merge remote-tracking branch 'howaner/Redstone'

This commit is contained in:
madmaxoft 2014-06-09 21:20:26 +02:00
commit dcc71a3b7b
3 changed files with 64 additions and 37 deletions

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@ -62,7 +62,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 8) if (Meta & 0x8)
{ {
// Current block is top of the door // Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);

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@ -99,7 +99,7 @@ public:
} }
/// Converts the player's yaw to placed door's blockmeta /** Converts the player's yaw to placed door's blockmeta */
inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{ {
ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
@ -128,50 +128,71 @@ public:
} }
/// Returns true if the specified blocktype is any kind of door /** Returns true if the specified blocktype is any kind of door */
inline static bool IsDoor(BLOCKTYPE a_Block) inline static bool IsDoor(BLOCKTYPE a_Block)
{ {
return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
} }
/// Returns the metadata for the opposite door state (open vs closed) static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
{ {
return a_MetaData ^ 4; NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
return ((Meta & 0x4) != 0);
} }
/// Changes the door at the specified coords from open to close or vice versa /** Read the meta from the true part of the door and returns a meta with all infos include. */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_X, int a_Y, int a_Z) static NIBBLETYPE GetTrueDoorMeta(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{ {
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_X, a_Y, a_Z); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
a_ChunkInterface.SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); if ((Meta & 0x8) != 0)
if (OldMetaData & 8)
{ {
// Current block is top of the door NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
BLOCKTYPE BottomBlock = a_ChunkInterface.GetBlock(a_X, a_Y - 1, a_Z); return (DownMeta & 0x7) | 0x8 | (((Meta & 0x1) != 0) ? 16 : 0);
NIBBLETYPE BottomMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y - 1, a_Z);
if (IsDoor(BottomBlock) && !(BottomMeta & 8))
{
a_ChunkInterface.SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
}
} }
else else
{ {
// Current block is bottom of the door NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
BLOCKTYPE TopBlock = a_ChunkInterface.GetBlock(a_X, a_Y + 1, a_Z); return (Meta & 0x7) | (((UpMeta & 0x1) != 0) ? 16 : 0);
NIBBLETYPE TopMeta = a_ChunkInterface.GetBlockMeta(a_X, a_Y + 1, a_Z);
if (IsDoor(TopBlock) && (TopMeta & 8))
{
a_ChunkInterface.SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
}
} }
} }
static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (!IsDoor(Block))
{
return;
}
NIBBLETYPE Meta = GetTrueDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
bool Opened = (Meta & 0x4) != 0;
if (Opened == a_Open)
{
return;
}
// Change the door
NIBBLETYPE NewMeta = (Meta & 0x7) ^ 0x4;
if ((Meta & 0x8) == 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, NewMeta);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ, NewMeta);
}
}
/** Changes the door at the specified coords from open to close or vice versa */
static void ChangeDoor(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
SetOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ, !IsOpen(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ));
}
} ; } ;

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@ -965,8 +965,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true)) if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{ {
cChunkInterface ChunkInterface(m_World.GetChunkMap()); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (!cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); {
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
} }
} }
@ -975,8 +978,11 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false)) if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false))
{ {
cChunkInterface ChunkInterface(m_World.GetChunkMap()); cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_RelBlockX, a_RelBlockY, a_RelBlockZ); if (cBlockDoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); {
cBlockDoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
} }
} }