Added cItem copy-constructor to Lua API, made cItem::IsEqual() and IsStackable() enchantment-aware
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1546 0a769ca7-a7f5-676a-18bf-c427514a06d6
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5808128ca8
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@ -597,9 +597,9 @@ function HandleTestWndCmd(a_Split, a_Player)
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local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
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local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
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Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
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local Item4 = cItem(E_ITEM_DIAMOND_PICKAXE);
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Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5);
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Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3);
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local Item4 = cItem(Item3); -- Copy
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Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
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Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
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local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
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Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
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Window:SetSlot(a_Player, 1, Item2);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/02/13 23:42:02.
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** Generated automatically by tolua++-1.0.92 on 06/04/13 13:50:42.
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*/
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#ifndef __cplusplus
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@ -8591,18 +8591,20 @@ static int tolua_AllToLua_cPlayer_CloseWindow00(lua_State* tolua_S)
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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!tolua_isboolean(tolua_S,2,1,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,2,true));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindow'", NULL);
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#endif
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{
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self->CloseWindow();
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self->CloseWindow(a_CanRefuse);
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}
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}
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return 0;
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@ -8623,7 +8625,8 @@ static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S)
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if (
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!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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!tolua_isboolean(tolua_S,3,1,&tolua_err) ||
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!tolua_isnoobj(tolua_S,4,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -8631,11 +8634,12 @@ static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S)
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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char a_WindowID = ((char) tolua_tonumber(tolua_S,2,0));
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bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,3,true));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindowIfID'", NULL);
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#endif
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{
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self->CloseWindowIfID(a_WindowID);
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self->CloseWindowIfID(a_WindowID,a_CanRefuse);
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}
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}
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return 0;
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@ -14176,6 +14180,40 @@ static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: operator== of class cEnchantments */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments__eq00
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static int tolua_AllToLua_cEnchantments__eq00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEnchantments",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0);
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const cEnchantments* a_Other = ((const cEnchantments*) tolua_tousertype(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator=='", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->operator==(*a_Other);
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function '.eq'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: new of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
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static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
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@ -14357,6 +14395,57 @@ tolua_lerror:
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: new of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03
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static int tolua_AllToLua_cItem_new03(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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{
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const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
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{
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cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
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}
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}
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return 1;
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tolua_lerror:
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return tolua_AllToLua_cItem_new02(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: new_local of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03_local
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static int tolua_AllToLua_cItem_new03_local(lua_State* tolua_S)
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{
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
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(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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{
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const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0));
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{
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cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom));
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tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
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tolua_register_gc(tolua_S,lua_gettop(tolua_S));
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}
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}
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return 1;
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tolua_lerror:
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return tolua_AllToLua_cItem_new02_local(tolua_S);
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: Empty of class cItem */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00
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static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S)
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@ -27733,6 +27822,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00);
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tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00);
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tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00);
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tolua_function(tolua_S,".eq",tolua_AllToLua_cEnchantments__eq00);
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tolua_endmodule(tolua_S);
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#ifdef __cplusplus
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tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);
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@ -27749,6 +27839,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new02);
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tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new02_local);
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tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new02_local);
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tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new03);
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tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new03_local);
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tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new03_local);
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tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00);
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tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00);
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tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 06/02/13 23:42:02.
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** Generated automatically by tolua++-1.0.92 on 06/04/13 13:50:43.
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*/
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/* Exported function */
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@ -194,6 +194,15 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
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bool cEnchantments::operator ==(const cEnchantments & a_Other) const
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{
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return m_Enchantments == a_Other.m_Enchantments;
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}
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void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
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{
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// Write the enchantments into the specified NBT writer
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@ -87,6 +87,9 @@ public:
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/// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive
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static int StringToEnchantmentID(const AString & a_EnchantmentName);
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/// Returns true if a_Other contains exactly the same enchantments and levels
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bool operator ==(const cEnchantments & a_Other) const;
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// tolua_end
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/// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments")
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@ -58,6 +58,16 @@ public:
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}
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/// Creates an exact copy of the item
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cItem(const cItem & a_CopyFrom) :
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m_ItemType (a_CopyFrom.m_ItemType),
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m_ItemCount (a_CopyFrom.m_ItemCount),
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m_ItemDamage (a_CopyFrom.m_ItemDamage),
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m_Enchantments(a_CopyFrom.m_Enchantments)
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{
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}
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void Empty(void)
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{
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m_ItemType = E_ITEM_EMPTY;
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@ -83,7 +93,11 @@ public:
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bool IsEqual(const cItem & a_Item) const
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{
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return (IsSameType(a_Item) && (m_ItemDamage == a_Item.m_ItemDamage));
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return (
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IsSameType(a_Item) &&
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(m_ItemDamage == a_Item.m_ItemDamage) &&
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(m_Enchantments == a_Item.m_Enchantments)
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);
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}
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