Don't remove water after ice block has been destroyed
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@ -1246,7 +1246,11 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
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cChunkInterface ChunkInterface(World->GetChunkMap());
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BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
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World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
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World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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// This call would remove the water, placed from the ice block handler
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if (a_OldBlock != E_BLOCK_ICE)
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{
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World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
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}
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cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
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}
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