Player.cpp: change unnamed enum to constant integers
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@ -509,7 +509,7 @@ void cPlayer::Heal(int a_Health)
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void cPlayer::SetFoodLevel(int a_FoodLevel)
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{
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int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
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int FoodLevel = Clamp(a_FoodLevel, 0, MAX_FOOD_LEVEL);
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
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{
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@ -29,12 +29,13 @@ class cPlayer :
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typedef cPawn super;
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public:
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enum
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{
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MAX_HEALTH = 20,
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MAX_FOOD_LEVEL = 20,
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EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
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} ;
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static const int MAX_HEALTH = 20;
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static const int MAX_FOOD_LEVEL = 20;
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/** Number of ticks it takes to eat an item */
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static const int EATING_TICKS = 30;
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// tolua_end
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CLASS_PROTODEF(cPlayer)
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