Removed the "charging bow" debug message.
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@ -220,7 +220,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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if (m_IsChargingBow)
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if (m_IsChargingBow)
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{
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{
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m_BowCharge += 1;
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m_BowCharge += 1;
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LOGD("Player \"%s\" charging bow: %d", m_PlayerName.c_str(), m_BowCharge);
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}
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}
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if (m_bDirtyPosition)
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if (m_bDirtyPosition)
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