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Fixed crash with entities in unloaded chunks

* Fixes #1190
This commit is contained in:
Tiger Wang 2014-07-17 13:54:28 +01:00
parent c3b4b70a73
commit db36f1a9fa

View File

@ -1736,7 +1736,9 @@ void cChunkMap::RemoveEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ());
if ((Chunk == NULL) || !Chunk->IsValid())
// Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190)
if (Chunk == NULL)
{
return;
}