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8688bb50be
commit
dacab890cc
@ -624,6 +624,12 @@ void cWorld::GenerateRandomSpawn(void)
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bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
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{
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// The bottom layer cannot hold a valid spawn point
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if (a_PosY <= 0)
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{
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return false;
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}
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// Check that spawnblock and surrounding blocks are neither solid nor water / lava
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static const struct
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{
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