Added 1.7 to protocol recognizer.
The 1.7 protocol currently only reports server description and playercount.
This commit is contained in:
parent
e4906b3027
commit
dab398d5d6
@ -2527,6 +2527,14 @@
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RelativePath="..\source\Protocol\Protocol16x.h"
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RelativePath="..\source\Protocol\Protocol16x.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\source\Protocol\Protocol17x.cpp"
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>
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</File>
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<File
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RelativePath="..\source\Protocol\Protocol17x.h"
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>
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</File>
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<File
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<File
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RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
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RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
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>
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>
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@ -186,6 +186,27 @@ protected:
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WriteInt(a_Vector.y);
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WriteInt(a_Vector.y);
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WriteInt(a_Vector.z);
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WriteInt(a_Vector.z);
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}
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}
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void WriteVarInt(UInt32 a_Value)
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{
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// A 32-bit integer can be encoded by at most 5 bytes:
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unsigned char b[5];
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int idx = 0;
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do
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{
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b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
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a_Value = a_Value >> 7;
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idx++;
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} while (a_Value > 0);
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SendData((const char *)b, idx);
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}
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void WriteVarUTF8String(const AString & a_String)
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{
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WriteVarInt(a_String.size());
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SendData(a_String.data(), a_String.size());
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}
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} ;
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} ;
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@ -92,9 +92,9 @@ protected:
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PARSE_INCOMPLETE = -3,
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PARSE_INCOMPLETE = -3,
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} ;
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} ;
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cByteBuffer m_ReceivedData; //< Buffer for the received data
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cByteBuffer m_ReceivedData; ///< Buffer for the received data
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AString m_Username; //< Stored in ParseHandshake(), compared to Login username
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AString m_Username; ///< Stored in ParseHandshake(), compared to Login username
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virtual void SendData(const char * a_Data, int a_Size) override;
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virtual void SendData(const char * a_Data, int a_Size) override;
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216
source/Protocol/Protocol17x.cpp
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216
source/Protocol/Protocol17x.cpp
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@ -0,0 +1,216 @@
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// Protocol17x.cpp
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/*
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Implements the 1.7.x protocol classes:
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- cProtocol172
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- release 1.7.2 protocol (#4)
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(others may be added later in the future for the 1.7 release series)
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*/
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#include "Globals.h"
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#include "Protocol17x.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../Server.h"
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cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client),
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m_ServerAddress(a_ServerAddress),
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m_ServerPort(a_ServerPort),
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m_State(a_State),
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m_ReceivedData(32 KiB),
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m_IsEncrypted(false)
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{
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}
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void cProtocol172::DataReceived(const char * a_Data, int a_Size)
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{
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if (m_IsEncrypted)
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{
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byte Decrypted[512];
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while (a_Size > 0)
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{
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int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
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m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
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AddReceivedData((const char *)Decrypted, NumBytes);
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a_Size -= NumBytes;
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a_Data += NumBytes;
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}
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}
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else
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{
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AddReceivedData(a_Data, a_Size);
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}
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}
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void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
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{
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if (!m_ReceivedData.Write(a_Data, a_Size))
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{
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// Too much data in the incoming queue, report to caller:
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m_Client->PacketBufferFull();
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return;
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}
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// Handle all complete packets:
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while (true)
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{
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UInt32 PacketLen;
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if (!m_ReceivedData.ReadVarInt(PacketLen))
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{
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// Not enough data
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return;
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}
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if (!m_ReceivedData.CanReadBytes(PacketLen))
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{
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// The full packet hasn't been received yet
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return;
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}
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UInt32 PacketType;
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UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace();
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if (!m_ReceivedData.ReadVarInt(PacketType))
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{
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// Not enough data
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return;
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}
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NumBytesRead -= m_ReceivedData.GetReadableSpace();
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HandlePacket(PacketType, PacketLen - NumBytesRead);
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} // while (true)
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}
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void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
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{
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switch (m_State)
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{
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case 1:
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{
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// Status
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switch (a_PacketType)
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{
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case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
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}
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break;
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}
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case 2:
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{
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// Login
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break;
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}
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case 3:
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{
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// Game
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break;
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}
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} // switch (m_State)
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// Unknown packet type, report to the client:
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m_Client->PacketUnknown(a_PacketType);
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m_ReceivedData.SkipRead(a_RemainingBytes);
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m_ReceivedData.CommitRead();
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}
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void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
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{
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// No more bytes in this packet
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ASSERT(a_RemainingBytes == 0);
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m_ReceivedData.CommitRead();
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// Send the response:
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AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
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AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
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cRoot::Get()->GetServer()->GetMaxPlayers(),
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cRoot::Get()->GetServer()->GetNumPlayers()
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);
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AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
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cRoot::Get()->GetServer()->GetDescription().c_str()
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);
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Response.append("}");
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cByteBuffer Packet(Response.size() + 10);
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Packet.WriteVarInt(0x00); // Response packet
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Packet.WriteVarUTF8String(Response);
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WritePacket(Packet);
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}
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void cProtocol172::WritePacket(cByteBuffer & a_Packet)
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{
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cCSLock Lock(m_CSPacket);
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AString Pkt;
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a_Packet.ReadAll(Pkt);
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WriteVarInt(Pkt.size());
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SendData(Pkt.data(), Pkt.size());
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Flush();
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}
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void cProtocol172::SendData(const char * a_Data, int a_Size)
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{
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m_DataToSend.append(a_Data, a_Size);
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}
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void cProtocol172::Flush(void)
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{
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ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
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if (m_DataToSend.empty())
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{
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LOGD("Flushing empty");
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return;
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}
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const char * a_Data = m_DataToSend.data();
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int a_Size = m_DataToSend.size();
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if (m_IsEncrypted)
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{
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byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
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while (a_Size > 0)
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{
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int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
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m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
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m_Client->SendData((const char *)Encrypted, NumBytes);
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a_Size -= NumBytes;
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a_Data += NumBytes;
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}
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}
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else
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{
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m_Client->SendData(a_Data, a_Size);
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}
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m_DataToSend.clear();
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}
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75
source/Protocol/Protocol17x.h
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75
source/Protocol/Protocol17x.h
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// Protocol17x.h
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/*
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Declares the 1.7.x protocol classes:
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- cProtocol172
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- release 1.7.2 protocol (#4)
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(others may be added later in the future for the 1.7 release series)
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*/
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#pragma once
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#include "Protocol16x.h"
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class cProtocol172 :
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public cProtocol162 // TODO
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{
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typedef cProtocol162 super; // TODO
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public:
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cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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/// Called when client sends some data:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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protected:
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AString m_ServerAddress;
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UInt16 m_ServerPort;
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/// State of the protocol. 1 = status, 2 = login
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UInt32 m_State;
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/// Buffer for the received data
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cByteBuffer m_ReceivedData;
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bool m_IsEncrypted;
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CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
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CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
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/// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush()
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AString m_DataToSend;
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/// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
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void AddReceivedData(const char * a_Data, int a_Size);
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/// Reads and handles the packet. The packet length and type have already been read.
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void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes);
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void HandlePacketStatusRequest(UInt32 a_RemainingBytes);
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/// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
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void WritePacket(cByteBuffer & a_Packet);
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/// Adds unencrypted data to the outgoing data buffer
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virtual void SendData(const char * a_Data, int a_Size) override;
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/// Flushes m_DataToSend through the optional encryption into the outgoing socket data
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virtual void Flush(void) override;
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} ;
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@ -12,6 +12,7 @@
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#include "Protocol14x.h"
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#include "Protocol14x.h"
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#include "Protocol15x.h"
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#include "Protocol15x.h"
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#include "Protocol16x.h"
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#include "Protocol16x.h"
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#include "Protocol17x.h"
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#include "../ClientHandle.h"
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#include "../ClientHandle.h"
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#include "../Root.h"
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#include "../Root.h"
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#include "../Server.h"
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#include "../Server.h"
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@ -667,11 +668,65 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
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}
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}
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switch (PacketType)
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switch (PacketType)
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{
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{
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case 0x02: break; // Handshake, continue recognizing
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case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing
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case 0xfe: HandleServerPing(); return false;
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case 0xfe:
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default: return false;
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{
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}
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// This may be either a packet length or the length-less Ping packet
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Byte NextByte;
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if (!m_Buffer.ReadByte(NextByte))
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{
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// Not enough data for either protocol
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// This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway
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return false;
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}
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if (NextByte != 0x01)
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{
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// This is definitely NOT a length-less Ping packet, handle as lengthed protocol:
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break;
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}
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if (!m_Buffer.ReadByte(NextByte))
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{
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// There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely
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// and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message)
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SendLengthlessServerPing();
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return false;
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}
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if (NextByte == 0xfa)
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{
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// Definitely a length-less Ping followed by a Plugin message
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SendLengthlessServerPing();
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return false;
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}
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// Definitely a lengthed Initial handshake, handle below:
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break;
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}
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} // switch (PacketType)
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// This must be a lengthed protocol, try if it has the entire initial handshake packet:
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m_Buffer.ResetRead();
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UInt32 PacketLen;
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UInt32 ReadSoFar = m_Buffer.GetReadableSpace();
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if (!m_Buffer.ReadVarInt(PacketLen))
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{
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// Not enough bytes for the packet length, keep waiting
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return false;
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}
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ReadSoFar -= m_Buffer.GetReadableSpace();
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if (!m_Buffer.CanReadBytes(PacketLen))
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{
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// Not enough bytes for the packet, keep waiting
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return false;
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}
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return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar);
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}
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bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
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{
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// The comm started with 0x02, which is a Handshake packet in the length-less protocol family
|
||||||
// 1.3.2 starts with 0x02 0x39 <name-length-short>
|
// 1.3.2 starts with 0x02 0x39 <name-length-short>
|
||||||
// 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
|
// 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
|
||||||
char ch;
|
char ch;
|
||||||
@ -724,7 +779,56 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocolRecognizer::HandleServerPing(void)
|
bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
|
||||||
|
{
|
||||||
|
UInt32 PacketType;
|
||||||
|
UInt32 NumBytesRead = m_Buffer.GetReadableSpace();
|
||||||
|
if (!m_Buffer.ReadVarInt(PacketType))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (PacketType != 0x00)
|
||||||
|
{
|
||||||
|
// Not an initial handshake packet, we don't know how to talk to them
|
||||||
|
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)",
|
||||||
|
m_Client->GetIPString().c_str(), PacketType
|
||||||
|
);
|
||||||
|
m_Client->Kick("Unsupported protocol version");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
UInt32 ProtocolVersion;
|
||||||
|
if (!m_Buffer.ReadVarInt(ProtocolVersion))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
NumBytesRead -= m_Buffer.GetReadableSpace();
|
||||||
|
switch (ProtocolVersion)
|
||||||
|
{
|
||||||
|
case PROTO_VERSION_1_7_2:
|
||||||
|
{
|
||||||
|
AString ServerAddress;
|
||||||
|
short ServerPort;
|
||||||
|
UInt32 NextState;
|
||||||
|
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||||
|
m_Buffer.ReadBEShort(ServerPort);
|
||||||
|
m_Buffer.ReadVarInt(NextState);
|
||||||
|
m_Buffer.CommitRead();
|
||||||
|
m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
|
||||||
|
m_Client->GetIPString().c_str(), ProtocolVersion
|
||||||
|
);
|
||||||
|
m_Client->Kick("Unsupported protocol version");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocolRecognizer::SendLengthlessServerPing(void)
|
||||||
{
|
{
|
||||||
AString Reply;
|
AString Reply;
|
||||||
switch (cRoot::Get()->GetPrimaryServerVersion())
|
switch (cRoot::Get()->GetPrimaryServerVersion())
|
||||||
@ -757,10 +861,12 @@ void cProtocolRecognizer::HandleServerPing(void)
|
|||||||
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
|
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
|
||||||
// _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
|
// _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
|
||||||
// Who cares? We're disconnecting anyway.
|
// Who cares? We're disconnecting anyway.
|
||||||
if (m_Buffer.CanReadBytes(1))
|
m_Buffer.ResetRead();
|
||||||
|
if (m_Buffer.CanReadBytes(2))
|
||||||
{
|
{
|
||||||
byte val;
|
byte val;
|
||||||
m_Buffer.ReadByte(val);
|
m_Buffer.ReadByte(val); // Packet type - Serverlist ping
|
||||||
|
m_Buffer.ReadByte(val); // 0x01 magic value
|
||||||
ASSERT(val == 0x01);
|
ASSERT(val == 0x01);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,6 +47,9 @@ public:
|
|||||||
|
|
||||||
PROTO_VERSION_NEXT,
|
PROTO_VERSION_NEXT,
|
||||||
PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
|
PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion
|
||||||
|
|
||||||
|
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
|
||||||
|
PROTO_VERSION_1_7_2 = 4,
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
cProtocolRecognizer(cClientHandle * a_Client);
|
cProtocolRecognizer(cClientHandle * a_Client);
|
||||||
@ -124,8 +127,23 @@ protected:
|
|||||||
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
|
/// Tries to recognize protocol based on m_Buffer contents; returns true if recognized
|
||||||
bool TryRecognizeProtocol(void);
|
bool TryRecognizeProtocol(void);
|
||||||
|
|
||||||
/// Called when the recognizer gets a server ping packet; responds with server stats and destroys the client
|
/** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized.
|
||||||
void HandleServerPing(void);
|
Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet
|
||||||
|
Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only
|
||||||
|
when the 0x02 Handshake packet has been received
|
||||||
|
*/
|
||||||
|
bool TryRecognizeLengthlessProtocol(void);
|
||||||
|
|
||||||
|
/** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized.
|
||||||
|
The packet length and type have already been read, type is 0
|
||||||
|
The number of bytes remaining in the packet is passed as a_PacketLengthRemaining
|
||||||
|
**/
|
||||||
|
bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining);
|
||||||
|
|
||||||
|
/** Called when the recognizer gets a length-less protocol's server ping packet
|
||||||
|
Responds with server stats and destroys the client.
|
||||||
|
*/
|
||||||
|
void SendLengthlessServerPing(void);
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user