Fixed IsOn
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011123726b
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dab01b27c6
@ -685,11 +685,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
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// Create a variable holding my meta to avoid multiple lookups.
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// Create a variable holding my meta to avoid multiple lookups.
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NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
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if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
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if (!IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta)) // If we're locked, change nothing. Otherwise:
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// Create a variable holding being on or self powered to avoid multiple lookups.
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bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
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bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
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bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
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if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
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if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked.
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{
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