WorldStorage: Removed unused callback parameters
This commit is contained in:
parent
071aee6c79
commit
da9158937d
@ -629,27 +629,6 @@ public:
|
||||
|
||||
|
||||
|
||||
/** Provides storage for a set of chunk coords together with a callback.
|
||||
Used for chunk queues that notify about processed items. */
|
||||
class cChunkCoordsWithCallback
|
||||
{
|
||||
public:
|
||||
cChunkCoordsWithCallback(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback):
|
||||
m_ChunkX(a_ChunkX),
|
||||
m_ChunkZ(a_ChunkZ),
|
||||
m_Callback(a_Callback)
|
||||
{
|
||||
}
|
||||
|
||||
int m_ChunkX;
|
||||
int m_ChunkZ;
|
||||
cChunkCoordCallback * m_Callback;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Generic template that can store any kind of data together with a triplet of 3 coords */
|
||||
template <typename X> class cCoordWithData
|
||||
{
|
||||
|
@ -138,13 +138,13 @@ size_t cWorldStorage::GetSaveQueueLength(void)
|
||||
|
||||
|
||||
|
||||
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
|
||||
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
ASSERT((a_ChunkX > -0x08000000) && (a_ChunkX < 0x08000000));
|
||||
ASSERT((a_ChunkZ > -0x08000000) && (a_ChunkZ < 0x08000000));
|
||||
ASSERT(m_World->IsChunkQueued(a_ChunkX, a_ChunkZ));
|
||||
|
||||
m_LoadQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
|
||||
m_LoadQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
|
||||
m_Event.Set();
|
||||
}
|
||||
|
||||
@ -152,11 +152,11 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallba
|
||||
|
||||
|
||||
|
||||
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
|
||||
void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
ASSERT(m_World->IsChunkValid(a_ChunkX, a_ChunkZ));
|
||||
|
||||
m_SaveQueue.EnqueueItem(cChunkCoordsWithCallback(a_ChunkX, a_ChunkZ, a_Callback));
|
||||
m_SaveQueue.EnqueueItem({ a_ChunkX, a_ChunkZ });
|
||||
m_Event.Set();
|
||||
}
|
||||
|
||||
@ -227,7 +227,7 @@ void cWorldStorage::Execute(void)
|
||||
bool cWorldStorage::LoadOneChunk(void)
|
||||
{
|
||||
// Dequeue an item, bail out if there's none left:
|
||||
cChunkCoordsWithCallback ToLoad(0, 0, nullptr);
|
||||
cChunkCoords ToLoad(0, 0);
|
||||
bool ShouldLoad = m_LoadQueue.TryDequeueItem(ToLoad);
|
||||
if (!ShouldLoad)
|
||||
{
|
||||
@ -235,14 +235,7 @@ bool cWorldStorage::LoadOneChunk(void)
|
||||
}
|
||||
|
||||
// Load the chunk:
|
||||
bool res = LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
|
||||
|
||||
// Call the callback, if specified:
|
||||
if (ToLoad.m_Callback != nullptr)
|
||||
{
|
||||
ToLoad.m_Callback->Call({ToLoad.m_ChunkX, ToLoad.m_ChunkZ}, res);
|
||||
}
|
||||
return res;
|
||||
return LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
@ -252,7 +245,7 @@ bool cWorldStorage::LoadOneChunk(void)
|
||||
bool cWorldStorage::SaveOneChunk(void)
|
||||
{
|
||||
// Dequeue one chunk to save:
|
||||
cChunkCoordsWithCallback ToSave(0, 0, nullptr);
|
||||
cChunkCoords ToSave(0, 0);
|
||||
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
|
||||
if (!ShouldSave)
|
||||
{
|
||||
@ -271,11 +264,6 @@ bool cWorldStorage::SaveOneChunk(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Call the callback, if specified:
|
||||
if (ToSave.m_Callback != nullptr)
|
||||
{
|
||||
ToSave.m_Callback->Call({ToSave.m_ChunkX, ToSave.m_ChunkZ}, Status);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -22,8 +22,6 @@
|
||||
// fwd:
|
||||
class cWorld;
|
||||
|
||||
typedef cQueue<cChunkCoordsWithCallback> cChunkCoordsQueue;
|
||||
|
||||
|
||||
|
||||
|
||||
@ -61,13 +59,11 @@ public:
|
||||
cWorldStorage();
|
||||
virtual ~cWorldStorage() override;
|
||||
|
||||
/** Queues a chunk to be loaded, asynchronously.
|
||||
The callback, if specified, will be called with the result of the load operation. */
|
||||
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
|
||||
/** Queues a chunk to be loaded, asynchronously. */
|
||||
void QueueLoadChunk(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/** Queues a chunk to be saved, asynchronously.
|
||||
The callback, if specified, will be called with the result of the save operation. */
|
||||
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = nullptr);
|
||||
/** Queues a chunk to be saved, asynchronously. */
|
||||
void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
/** Initializes the storage schemas, ready to be started. */
|
||||
void Initialize(cWorld & a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor);
|
||||
@ -84,8 +80,8 @@ protected:
|
||||
cWorld * m_World;
|
||||
AString m_StorageSchemaName;
|
||||
|
||||
cChunkCoordsQueue m_LoadQueue;
|
||||
cChunkCoordsQueue m_SaveQueue;
|
||||
cQueue<cChunkCoords> m_LoadQueue;
|
||||
cQueue<cChunkCoords> m_SaveQueue;
|
||||
|
||||
/** All the storage schemas (all used for loading) */
|
||||
cWSSchemaList m_Schemas;
|
||||
|
Loading…
Reference in New Issue
Block a user