implemented DoesIgnoreBuildCollision on BlockFire to allow blocks to be placed on top
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@ -217,6 +217,11 @@ public:
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return (FoundFrameZP && FoundFrameZM);
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}
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virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
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{
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return true;
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}
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};
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