Added some comments
This commit is contained in:
parent
8808523942
commit
d86fc1af06
@ -64,8 +64,10 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
|
||||
return;
|
||||
}
|
||||
|
||||
// When in contact with water, lava should harden
|
||||
if (HardenBlock(a_Chunk, a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta))
|
||||
{
|
||||
// Block was changed, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,10 @@ protected:
|
||||
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
|
||||
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
|
||||
|
||||
/** Check if block should harden (Water/Lava interaction) */
|
||||
/** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
|
||||
*
|
||||
* Returns whether the block was changed or not.
|
||||
*/
|
||||
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
|
||||
|
||||
/** Spread water to neighbors.
|
||||
|
Loading…
x
Reference in New Issue
Block a user