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Mob spawning changes

Added EnderDragon, Blaze and Horse spawning.
This commit is contained in:
tonibm19 2013-10-12 20:18:35 +02:00
parent 82834ee1ed
commit d86facc2bf

View File

@ -1,4 +1,3 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h" #include "BlockID.h"
@ -772,16 +771,36 @@ void cWorld::TickSpawnMobs(float a_Dt)
// Spawn nether mobs // Spawn nether mobs
switch (nightRand) switch (nightRand)
{ {
case 5: MobType = cMonster::mtGhast; break; case 0: MobType = cMonster::mtGhast; break;
case 1: MobType = cMonster::mtBlaze; break;
case 2: MobType = cMonster::mtZombiePigman; break;
case 3: MobType = cMonster::mtZombiePigman; break;
case 4: MobType = cMonster::mtZombiePigman; break;
case 5: MobType = cMonster::mtZombiePigman; break;
case 6: MobType = cMonster::mtZombiePigman; break; case 6: MobType = cMonster::mtZombiePigman; break;
case 7: MobType = cMonster::mtZombiePigman; break;
case 8: MobType = cMonster::mtZombiePigman; break;
case 9: MobType = cMonster::mtZombiePigman; break;
} }
break; break;
} }
case biEnd: case biEnd:
{ {
// Only endermen spawn in the End // Spawn only The End mobs
MobType = cMonster::mtEnderman; switch (nightRand)
{
case 0: MobType = cMonster::mtEnderDragon; break;
case 1: MobType = cMonster::mtEnderman; break;
case 2: MobType = cMonster::mtEnderman; break;
case 3: MobType = cMonster::mtEnderman; break;
case 4: MobType = cMonster::mtEnderman; break;
case 5: MobType = cMonster::mtEnderman; break;
case 6: MobType = cMonster::mtEnderman; break;
case 7: MobType = cMonster::mtEnderman; break;
case 8: MobType = cMonster::mtEnderman; break;
case 9: MobType = cMonster::mtEnderman; break;
}
break; break;
} }
@ -822,6 +841,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
case 3: MobType = cMonster::mtSheep; break; case 3: MobType = cMonster::mtSheep; break;
case 4: MobType = cMonster::mtSquid; break; case 4: MobType = cMonster::mtSquid; break;
case 5: MobType = cMonster::mtWolf; break; case 5: MobType = cMonster::mtWolf; break;
case 6: MobType = cMonster::mtHorse; break;
} }
} // else (night) } // else (night)
} // case overworld biomes } // case overworld biomes