Now spawn points will not be in deep oceans or rivers etc.
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@ -608,7 +608,7 @@ void cWorld::GenerateRandomSpawn(void)
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{
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{
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LOGD("Generating random spawnpoint...");
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LOGD("Generating random spawnpoint...");
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while (GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ) == biOcean) // Anything but ocean is fine
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while (IsBlockWater(GetBlock((int)m_SpawnX, GetHeight((int)m_SpawnX, (int)m_SpawnZ), (int)m_SpawnZ)))
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{
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{
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if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
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if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords
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{
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{
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