Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)
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@ -570,45 +570,34 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name)
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cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
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{
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static const struct
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switch (a_Type)
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{
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eType m_Type;
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eFamily m_Family;
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} TypeMap[] =
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{
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{mtBat, mfAmbient},
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{mtBlaze, mfHostile},
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{mtCaveSpider, mfHostile},
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{mtChicken, mfPassive},
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{mtCow, mfPassive},
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{mtCreeper, mfHostile},
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{mtEnderman, mfHostile},
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{mtGhast, mfHostile},
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{mtHorse, mfPassive},
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{mtMagmaCube, mfHostile},
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{mtMooshroom, mfHostile},
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{mtOcelot, mfHostile},
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{mtPig, mfPassive},
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{mtSheep, mfPassive},
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{mtSilverfish, mfHostile},
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{mtSkeleton, mfHostile},
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{mtSlime, mfHostile},
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{mtSpider, mfHostile},
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{mtSquid, mfWater},
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{mtVillager, mfPassive},
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{mtWitch, mfHostile},
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{mtWolf, mfHostile},
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{mtZombie, mfHostile},
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{mtZombiePigman, mfHostile},
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case mtBat: return mfAmbient;
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case mtBlaze: return mfHostile;
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case mtCaveSpider: return mfHostile;
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case mtChicken: return mfPassive;
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case mtCow: return mfPassive;
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case mtCreeper: return mfHostile;
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case mtEnderman: return mfHostile;
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case mtGhast: return mfHostile;
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case mtHorse: return mfPassive;
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case mtMagmaCube: return mfHostile;
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case mtMooshroom: return mfHostile;
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case mtOcelot: return mfHostile;
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case mtPig: return mfPassive;
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case mtSheep: return mfPassive;
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case mtSilverfish: return mfHostile;
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case mtSkeleton: return mfHostile;
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case mtSlime: return mfHostile;
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case mtSpider: return mfHostile;
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case mtSquid: return mfWater;
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case mtVillager: return mfPassive;
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case mtWitch: return mfHostile;
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case mtWolf: return mfHostile;
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case mtZombie: return mfHostile;
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case mtZombiePigman: return mfHostile;
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} ;
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for (int i = 0; i < ARRAYCOUNT(TypeMap); i++)
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{
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if (TypeMap[i].m_Type == a_Type)
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{
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return TypeMap[i].m_Family;
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}
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}
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ASSERT(!"Unhandled mob type");
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return mfMaxplusone;
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}
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