Fixed basic style violations.
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@ -125,7 +125,7 @@ protected:
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/** Maps lists of groups to rank names.
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Each group list is either a simple "<Group>" if there's only one group,
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or "<PrimaryGroup>,<FirstSecondaryGroup>,<SecondSecondaryGroup>...", where the secondary groups are
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or "<PrimaryGroup>, <FirstSecondaryGroup>, <SecondSecondaryGroup>...", where the secondary groups are
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lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing
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their string names.
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The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks,
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@ -507,10 +507,8 @@ AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
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// Prepare the DB statement:
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SQLite::Statement stmt(m_DB,
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"SELECT PermGroup.Name FROM PermGroup "
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"LEFT JOIN RankPermGroup "
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"ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
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"LEFT JOIN PlayerRank "
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"ON PlayerRank.RankID = RankPermGroup.RankID "
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"LEFT JOIN RankPermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
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"LEFT JOIN PlayerRank ON PlayerRank.RankID = RankPermGroup.RankID "
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"WHERE PlayerRank.PlayerUUID = ?"
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);
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stmt.bind(1, a_PlayerUUID);
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@ -1473,7 +1471,7 @@ void cRankManager::RemovePlayerRank(const AString & a_PlayerUUID)
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stmt.bind(1, a_PlayerUUID);
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stmt.exec();
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}
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catch(const SQLite::Exception & ex)
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catch (const SQLite::Exception & ex)
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{
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LOGWARNING("%s: Failed to remove rank from player UUID %s: %s",
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__FUNCTION__, a_PlayerUUID.c_str(), ex.what()
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